Tasear's Tree House

Former Class Rep and Community Ambassador

Saturday, January 1, 2022

Happy New year!

January 01, 2022 0
Happy New year!

 


Hope Everyone is enjoying new life festival. It's a pity I really missed it this year. Would you believe fungal grotto killed my laptop? It really did or well that was last I saw it for entire month, as I tried to get repaired. Afterwards, I was like **** I can fix this myself. While I did have stadia, I have to say console controls are so troublesome. The trouble continued from there too, but I here for something else

I wanted to share with you I finally did the dream! I made my one healer story. I does have spark of my own story, but I think this a great start to practice, till I get ready to right that one for Tasear the Sorc Healer of ESO.

So come support me here 

This is a story about a healer who started off as the wrong class, but was fate fixed itself, but the question was it too late for this healer. Were they already broken?

Monday, November 8, 2021

Guide: Status Effects

November 08, 2021 0
Guide: Status Effects

 


To be fixed later for updated 35

Caption: This will help you understand what each skill type counts for under status effects.

Chance to apply Status effects = Base Chance*(1+% increases)
  • Weapon enchants 20%
  • Standard ability 10%
  • Area of effect abilities 5%
  • (Single Target ) Damage over time abilities 3%
  • Area of effect damage over time abilities 1%
  • Light and Heavy Attacks 0%

Status Effect Increases
60 percent chance to magical status effects
60 percent chance to Physical status effects
100 percent chance increase from destro staff
480  365 from gold charged staff
Warden only Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%
Pulsar triples the chance of it's said status effect. (Making it 15 percent chance)

Status Effects
Burning
  • The Burning status can be applied by dealing Fire Damage to a character. When you apply burning status effect on an enemy, they take fire damage over time based on your Max Magicka and Spell damage. Burning effect lasts 4 seconds and ticks every 2 seconds.
Chilled
  • The Chilled status can be applied by dealing Frost Damage to a character. Chilled enemy suffers from Minor Maim debuff for 4 seconds, reducing their damage by 5%. If you also have an ice staff equipped, this will apply Minor Brittle.
Concussed
  • The Concussed status can be applied by dealing Shock Damage to a character. Concussed enemy suffers from Minor Vulnerability debuff for 4 seconds, increasing their damage taken by 5%.
Poisoned 
  • The Poisoned status can be applied by dealing Poison Damage to a character. When you apply poisoned status effect on an enemy, they take poison damage over time based on your Max Stamina and Weapon damage. Poisoned effect lasts 6 seconds and ticks every 2 seconds.
Diseased
  • The Diseased status can be applied by dealing Disease Damage to a character. A diseased enemy suffers from Majjor Defile debuff for 4 seconds, decreasing their healing received by 16%.
Hemorrhaging 
  • The Hemorrhaging status can be applied by dealing Bleed Damage to a character. A hemorrhaging enemy suffers from Minor Mangle debuff for 4 seconds, reducing their maximum health by 10%.
Sundered
  • The Hemorrhaging status can be applied by dealing Bleed Damage to a character. A hemorrhaging enemy suffers from Minor Mangle debuff for 4 seconds, reducing their maximum health by 10%.
Overcharged
  • The Overcharged status can be applied by dealing Magic Damage to a character. An overcharged enemy suffers from Minor Magickasteal debuff for 4 seconds, which restores 168 magicka per second to players dealing damage to them.
Minor Brittle
  • Increases target's Crit Damage Taken by 10%
  • Applying Chilled status while actively holding a Frost Staff now applies Minor Brittle in addition to its other effects. Note that the Staff must be on your active bar when Chilled status is applied for this to proc


I thought to make a modern short guide for status effects. For the most part the change in charged trait means not just destro staff can proc status effects.  Any golden charged weapon with champion point status effects and a glyph will proc said status effect from glyph with 108.2 chance. 

Some examples
Base Chance*(1+% increases)
  • Twilight is a single target skills so
    • 0.10*(1+640) = 64.1 chance 
  • Pulsar is aoe skills so, but special as it triples it's innate chances of procing it's elemental status effectk
    • (0.05*3)*(1+640) = 96.15 chance
  • Blockade is aoe damage over time
    • (0.01)*(1+640) = 6.41 chance

Note: 100+60+ 365 = 525 Calculations





Friday, November 5, 2021

Dungeon Sorcerer Healer: The Witch

November 05, 2021 0
Dungeon Sorcerer Healer: The Witch
Dungeon Sorcerer Healer: The Witch
Last Updated: Deadlands

Never has there been a dungeon healer like this with more support skills than you can imagine. It's almost like they got three bars instead of two.

Log
~ 11/5 - basics listed

~11/7 - added sets and information, bars, updated picture, gear information, skills and information, added special notes for skills and gears, added champion point information, added new champion point picture

~ 11/8 - Slight adjustments to build for more support, added master resto and empowered ward, added more information for crystal weapon, added potion area, added poison images, adjusted rotation, added potion information, added poison information


Support and Buffs provided for Group

* Minor Brittle 
* Minor Breach (64 percent chance)
* Minor Vulnerability
* Minor Protection
* Minor  Maim 
* Major Force
* Minor Magicka steal
* 1000 reduction in enemy amour. 
* Minor Berserk 
* Minor Resolve 
* Group Shields
* Major Berserk 
* Minor Prophecy 
* Major Courage
* Minor Courage
* 307 Magicka and Stamina Recovery to allies
* 307 Weapon Damage and Spell Damage to allies
* CC on chilled Enemies
* Resources via Orbs
* Magicka Recovery by 15% to allies and self
* Off balance
* Interrupt

Note: off balance and interrupt via bash which Bosmer race has no trouble sustaining when need be.

~ Additional Effects with selected Poisons and Champion Points

The Build




Sets

Sunday, October 31, 2021

Happy Witch Festival!

October 31, 2021 0
Happy Witch Festival!



Happy Witch Festival all! So far gained 120 cp with these events, and still a few days left. I must say as always it's been fun event! I got 8 of my 9 healers in good condition ready for next patch! Maybe this patch I will post a builds I have for each of them! My dk healer is excited for charged changed and ready to go in Deadlands patch! Also, my second sorc healer has reach 50 and ready to be hybrid dps and healer! (take note healer in the picture is that sorc). Currently raising my werewolf healer.... wise me luck as only in ESO can such things happen!


Bonuses


Some spooky ESO pictures and my attempt at some puns! 





 

Tuesday, September 28, 2021

Deadlands: Healer Notes

September 28, 2021 0
Deadlands: Healer Notes




The Deadlands


Overview

Overall the biggest change is a new mythic set for healers that will have some usage in PvE . The charged trait means a lot of potential for more status effects in game play for healers and for those using infused it's time to move on. 


Updated 11/2/2021

Sets

  • Eye of the Grasp (Light)
    • 2 – Adds 1096 Maximum Magicka
    • 3 – Adds 129 Weapon and Spell Damage
    • 4 – Adds 657 Critical Chance
    • 5 – When you deal Critical Damage, generate 7 Ultimate. This effect can occur once every 5 seconds.
Notes: My gold shalks isn't happy with with the changes, but defiantly is an option to replace that set since you can get minor heroism with pots and cp passive.
 
  • Spaulder of Ruin
    • 1 – Activating Crouch toggles on and off a 12 meter Aura of Pride. Up to 6 allies in the aura gain 260 Weapon and Spell Damage. This set now reduces your Health, Magicka, and Stamina Recovery by 70 for each ally in the area, benefiting from your Aura of Pride.
    Developer Comment:
    Spoiler
    Only activating Crouch toggles Aura of Pride on or off. Exiting crouch will not toggle this set on or off.
Notes: This is just an amazing set for all healers to use to support allies. 


  • Kynmarcher’s Cruelty (Heavy)
    • 2 – Adds 1206 Maximum Health
    • 3 – Adds 129 Stamina Recovery
    • 4 – Adds 1487 Armor
    • 5 – When you deal direct damage, you apply one of 5 random Major Debuffs to enemies within 8 meters of you for 18 seconds. This effect can occur once every 8 seconds and only if an enemy is in range. Eligible debuffs are Major Breach, Major Cowardice, Major Defile, Major Maim, and Major Vulnerability.
Notes: A strange comb of debuffs, while intended for tank it is listed down for it's support possibilities. 
  • Earthgore
    • This set now better follows standards for Over Time effects and has a 2 second delay before starting to heal, up from 1 second.
    • Reduced the frequency to 2 seconds, up from 1, while increasing the healing per tick to ensure the total healing over the duration is approximately 5% less as intended.
    • The tooltip now more accurately states the behavior of this set's healing sorting.
Notes: I am not sure this is a good idea. 2 seconds people will have moved out of aoe or died no? 

Classes

Dragonknight
  • Ardent Flame
    • Combustion:
      • Increased the resources granted from this passive to 500/1000 Stamina or Magicka, up from 250/500.
      • Added a cooldown of 500ms to each effect (which are separately tracked from one another) to make up for the above increase and the massive buff the Charged trait is getting.
  • Earthen Heart
    • Ash Cloud:
      • This ability and its morphs now cost 378 Magicka every second while active, rather than having a MASSIVE upfront cost of 5670 – keeping their cost per second relatively the same, while removing the penalty of having to recast the ability aside from losing a global cooldown.
      • These abilities now tick 15 times over their duration, down from 16, while their total damage or healing per cast remains relatively the same.
      • These abilities now last 15 seconds at base, rather than 12.
      • These abilities now rank up in 1.1% healing or damage done per rank, rather than 1 second.
        • Eruption (morph): This morph’s initial hit damage now has a 10 second cooldown to prevent it from turning into an incredibly low costing AoE spammable.
    • Battle Roar: This passive now restores 25/50 Health, Magicka, and Stamina per Ultimate consumed, rather than 23/46 Health, Magicka, and Stamina per the Ultimate’s cost.
      Developer Comment:
      Spoiler
      This change should help even out your sustain when sitting on an Ultimate cast, and be less punishing when doing such.
Notes: Dragon Knights Deserve this buff to sustain. It was a long time concern for them especially as healers. 

Nightblade

Malevolent Offering:
  • This ability and its morphs now have an upfront Magicka cost of 3510 and a residual Health cost of 1080 over 3 seconds, rather than a Health cost based on a mixture of your Spell Damage and Max Magicka over 8 seconds.
  • These abilities can now target yourself and allies, rather than only allies.
  • Reworded the tooltip for these skills, now with 100% more edge factor, to help you get the blood dripping when using the skill.
    • Shrewd Offering (morph): This ability now ranks up in cost reduction rather than 1.1% healing done, and its base cost has been reduced to 3240. The residual Health cost also lasts 1 second less causing it to drain less Health, to ensure its total cost is reduced to the expected level.

Combat


Abilities and item sets that heal, deal damage, or restore resources on a set frequency while in an Area of Effect will no longer display visual effects on each impact for targets in their areas. Below is a list of the affected sources:
Spoiler
  • Aegis Caller
  • Auroran's Thunder
  • Bahraha's Curse
  • Blood Mist
  • Budding Seeds
  • Dragonknight Standard and morphs
  • Draugr's Rest
  • Grand Healing and morphs
  • Hurricane
  • Elemental Storm and morphs
  • Embershield
  • Frozen Watcher
  • Grothdarr
  • Hiti's Hearth
  • Impaling Shards and morphs
  • Leeching plate
  • Life Amid Death and morphs
  • Nightflame
  • Overwhelming Surge
  • Restoring Tether and morphs
  • Secluded Grove and Enchanted Forest
  • Sentinal of Rkugamz
  • Sleet Storm and morphs
  • Solar Barrage
  • Stone Husk
  • Stormfist
  • Unstable Familiar and morphs
  • Wrath of Element

Notes... surely someone notices the problem with people walking out of heal aoe right especially when the healing aoes are some small....


Item sets that scale off Weapon Damage, Spell Damage, Max Magicka, and Max Stamina can now again Critically Strike. Item sets that scale in order of magnitude, or based on additional modifiers such as Relequen or Zaan, will not critically strike. Many of these sets have received adjustments to their power as well. Below are the sets that can Critically Strike and have had their scaling values reduced by approximately 5%. If another number is listed next to a set name, that is the true value change:

Healer sets: 
  • Redistributor
  • Draugr's Rest
  • Hiti's Hearth
  • Chokethorn
  • Earthgore
  • Nightflame
  • Trinimac's Valor
  • Winter's Respite
  • Almalexia's Mercy

Notes: I don't fully understand implications of this one, but overall a buff to sets like hiti's as it made the scaling list and any other set that scaled based on Max Magicka or spell damage

Other


Critical Damage and Healing now has a hard cap of 125%. Note that this value can go beyond 125% but your Critical Strikes will not deal more than 125% damage or healing in total.

Notes: In some cases this means a few people using shadow mundus might have to look careful at total. Remember base critical damage is 50.

Charged: Increased the potency of this trait to 480%, up from 220%, to ensure it is more competitive with other traits in terms of effectiveness.
Developer Comment:
Spoiler
Currently, this trait is being engaged with mainly by Dragonknights trying to get as much sustain as they can, and we’d like the trait to be a bit more than a one note wonder. Now, it should help empower those crafty status effect builds out there and have some better synergy with effects that activate off of them.

Notes:


So 11/4/20

I realized how amazing how amazing this is change is for support. Just weapon glyph alone with all status effect buffs (minus warden) means 128 chance to proc status effect of said glyph. There's 102 chance to proc what ever destro type status effect you are using by using Pulsar (little know fact plus triples chance to proc status effect). 

* Some other calculations

64.1 chance to proc concussion ( 5 percent more damage towards enemy) with just twilight 
64. 1 chance To proc sundered ( Minor breech) from Crystal weapon
128 or 108 chance (not on destro) chance to proc overcharged (aka magicka steal) with absorb magicka glyph 

What this means is most healer will use at least charged trait on one bar now instead of infused. Any healer using absorb magicka glyph is likely to proc overcharged aka magicka steal, so can get rid of elemental drain on bar if still using that in this scenario. There's a lot of potential here to be explored.

Reminder:

 

Chance to apply Status effects = Base Chance*(1+% increases)

Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
(Single Target ) Damage over time abilities 3%
Area of effect damage over time abilities 1%
Light and Heavy Attacks 0%
                    60 percent change to magical status effects
                    60 percent change to Physical status effects