Tasear's Tree House: Healer Notes

Former Class Rep and Community Ambassador

Showing posts with label Healer Notes. Show all posts
Showing posts with label Healer Notes. Show all posts

Sunday, April 24, 2022

PTS Update 34: Healer Notes

April 24, 2022 0
PTS Update 34: Healer Notes

 



Overview:

It's an interesting patch for healers. There are a lot of changes for wardens to take note of this time. Would defiantly not have a group without a warden with all these changes now. The other takeaway is off balance is important again and status effects will help allies differently. No major set changes for meta, but some fun ones to try. 


Change Log

  • Tremoscale has been removed. This change will have to be investigated further for tanks, not healers. My apologizes, for the confusion
  • Type of information on staves
  • Clarification on necro status in raid groups
  • Added more information on set changes while commenting on disputing points of view
  • Changed information on warden changes and nightblade
  • Fixed numerous typos
  • Added "Change Log" placeholder for future weeks. 
  • Added more information on sorc changes

Week 2 Changes

  • The following item sets now scale based on Ultimate Spent instead of Ultimate Cost:
    • Lamia’s Song
    • Pillager’s Profit
Week 3 Changes

  • TBA

Week 4 Changes

  • TBA
Week 5 Changes

  • TBA
Week 6 Changes
  • TBA

Special Note

  • Blessing of High Isle – Light
    • 2 – Adds 1096 Maximum Magicka
    • 3 – Adds 129 Magicka Recovery
    • 4 – Adds 1096 Maximum Magicka
    • 5 – When you are healed while in combat, increase your Weapon and Spell Damage by 369 for 5 seconds.

Notes:

Had to mention a set that procs out getting heals. An interesting trend that I hope ZOS continues. 


  • The following item sets now scale based on Ultimate Spent instead of Ultimate Cost:
    • Lamia’s Song
    • Pillager’s Profit
Notes:

This is a slight buff to the two sets, so overspending will not harm the sets' potential. 

Champion Points


Warfare
  • Added the following stars to the Extended Might Constellation:
    • Exploiter (Returning): Increases your damage done against Off-Balance enemies by 2% per stage. 5 stages, 10 points per stage.
    • Force of Nature (New): Increases your Offensive Penetration by 900 for each status effect your target has. 1 stage, 50 points.

Notes:

It will be complicated again for tanks and healers who use frost and lighting staves again. I go into this more in a different article, but chances are high you can just use another class still or bash if in small groups, while better for tanks to frost blockade major of the time as a healer in trials or larger groups. 

This means any double resto healer will be at a disadvantage in the potential to support allies. Also bye-bye to inferno stave who used it for more DPS. Something to be said... about how the resto staff is weaker in support than Destro staves though...

On point with the ability to give status effects, necro will be the most popular class in raid setups. Mind you not saying necro will be the most popular class. Healer wise nightblade has it the easiest, but overall all the classes except templar have a fair chance at giving status effects to allies. Check the other article for more information

Sets


  • Order’s Wrath
    • 2 – Adds 657 Critical Chance
    • 3 – Adds 129 Weapons and Spell Damage
    • 4 – Adds 657 Critical Chance
    • 5 – Adds 943 Critical Chance
    • 5 – Increases your Critical Damage and Critical Healing by 8%
Notes: 

It's been a while since had a nice basic set to use on a healer. This will be an option for leveling up as a healer in PvE or PVP. Not the best set, but a nice staple starter one to begin journeys. 

  • Serpent’s Disdain
    • 2 – Adds 1096 Maximum Stamina
    • 3 – Adds 1206 Maximum Health
    • 4 – Adds 1096 Maximum Magicka
    • 5 – Increase the duration of Status Effects you apply by 16 seconds.
Notes: 

Not a traditional set, but could be interesting for stamina healers (weirdos :p)  out there. Also with status effect changes, it could have its usage out there.

  • Pillager’s Profit – Light
    • 2 – Adds 4% Healing Done
    • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
    • 4 – Adds 1096 Maximum Magicka
    • 5 – Adds 129 Magicka Recovery (Perfected only)
    • 5 – Casting an Ultimate ability while in combat grants 28% of the cost as Ultimate to up to 11 group members within 12 meters. Group members can only be affected by this set every 25 seconds.
Notes:

I am not sure how practical this set will actually be in combat, but sure will be fun to use. Side note, this seems to be a happy addition to healer after reading comments on different platforms. 

  • Pearlescent Ward – Heavy
    • 2 – Adds 1206 Maximum Health
    • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
    • 4 – Adds 4% Healing Taken
    • 5 – Gains 1206 Maximum Health (Perfected only)
    • 5 - Grants you and up to 11 other group members Pearlescent Ward. Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.
Notes:

Sometimes healers end up with tanks sets. So I  can see this set on either healer on tanks depending on the situation. It's a nice set to adapt to situations that might happen in fights.

  • Elemental Catalyst: This set’s visual effects are now only visible to the wearer and enemies, to reduce the massive amount of battlefield clutter it could add to group encounters.
Notes: 

For the rare healers using it, know that the visual went poof for others.
  • Mora’s Whispers
    • 1 – Gain up to 1528 Critical Chance and 10% increased Inspiration, Alliance Rank, Alliance skill, and monster kill experience based off how many books of Shalidor's Library have been collected.
Notes:

A niche set to give healers more critical which is a benefit for PvE or PvP healers. Also, it gives an XP buff so easy set to use when leveling up. xD Can stack it with the set "Ring of Mara" for perfect speed of leveling up. Early on, this will be of greater use to healers to get XP gain, or healers who use random normals to level up will get 10 to 20 percent buff. You will sacrifice group support, but >.> they said they didn't need a healer anyways...  

P.S Don't forget Heartland Conqueror in setup for leveling as it's greater XP gain while the set is on weapons.

Classes

Dragon Knight

  • Ardent Flame
    • Fiery Breath
      • Engulfing Flames (morph): Reduced the Flame Damage taken bonus on this morph to a maximum of 6%, down from 10%. The total sum of Weapon and Spell Damage needed to reach the cap remains the same.
Notes: 

As always worst healer class gets weaker. This will be DPS skill for now on with very very rare usage on healers as the buff will be super minor on healers.

  • Earthen Heart
    • Obsidian Shield
      • Fragmented Shield (morph): Increased the duration of Major Mending granted from this morph to 6.667 seconds at the base, up from 5 seconds. Don’t worry though, it’ll reach a nice whole number when you have your Eternal Mountain passive maxed out.
Notes:

 A slight buff to healing, but mind you it's the same buff from resto staff.

Necromancer 

  • Death Scythe
    • Ruinous Scythe (morph):
      • This morph now deals Bleed Damage, rather than Physical.
      • This morph now applies the Hemorrhaging status effect on damage dealt.
      • This morph now sets all enemies Off Balance on hit, rather than every 3rd cast.
Notes: 

It's an interesting change, that gives one of the rare sources of bleed damage which status effect gives minor mangle. Mind you lost physical status effect so no minor breach via status effect, but it's easier to get that one elsewhere while bleed is much rarer. Likely to be on tanks, but easily can go on healers too. Especially with off-balance being much easier to proc. (Take note off-balance matters again as mentioned above)

Nightblade

  • Teleport Strike
    • Ambush (morph):
      • Increased the duration of Empower granted from this morph to 10 seconds, up from 3.
      • This morph now also grants Minor Berserk for its duration.
Notes.

This will give a healer more raw HPS if they aren't using combat prayer. Not the best decision for a  healer meta, but a choice nevertheless.


Shadow
  • Path of Darkness
    • Refreshing Path (morph): This morph now also grants Minor Endurance and Intellect for 4 seconds each tick.
Notes:

Defiantly going to put that skill on the map. The skill will give 3 buffs now while also healing.


Siphoning
  • Drain Power: Increased the duration of Major Brutality and Sorcery granted from this ability and its morphs to 30 seconds, up from 20, to make up for the fact that they require a target to gain these effects.
    • Power Extraction (morph): This morph now also grants the caster Minor Courage for 30 seconds upon dealing damage.
Notes:

tsk too bad it doesn't give allies minor courage too xD, still more rare damage buffs increase healing skills, especially on nightblade class.


Sorcerer 

  • Crystal Weapon (morph): This morph now causes your next two Light or Heavy Attacks to deal bonus damage, up from 1. There is a small cooldown on this to avoid the ability to instantly proc both, though!
Notes:

This will double the duration of penetration debuff with a slight delay, it will still make this more usable for healers and tanks now. So not just DPS using it the best.

P.S So this was tested before making these notes. While having all the passives, the first cast is 5-sec duration with a delay then another 5 secs of the debuff

  • Daedric Summoning
    • Summon Storm Atronach
      • Summon Charged Atronach (morph): This morph’s Area of Effect damage now always applies the Concussed status effect.
Notes:

It's a nice change, but only on an ultimate as such it's still odd that warden and nightblade have a better chance to proc shock status effect than Sorcerer class with an entire skill line on it...


  • Energy Overload (morph): This morph now restores up to 1200 Magicka and Stamina, rather than up to 1192 Magicka. The restore now happens any time you use the Light or Heavy Attacks, rather than only when they deal damage.
Notes:

If sustain on a healer ever matters this could be an interesting skill

Templar

  • Restoring Light
    • Rite of Passage
      • Practiced Incantation (morph): This morph now allows you to move at a reduced rate while channeling it, rather than being unable to move at all.
Notes:

This makes this skill a bit easier to use in dynamic gameplay.

Warden



  • Animal Companions
    • Feral Guardian
      • Wild Guardian (morph):
        • This morph now deals 10% more damage, up from 5%, to ensure it deals similar damage to Eternal Guardian when you take the Piercing Magic passive.
        • This morph now converts the damage to Bleed Damage
Notes:

While likely to be on DPS more than healer or tank, if you really wanted to can do something fun with the bear who can go around causing "Minor Mangle" to opponents, assuming apply status effect changes properly.

  • Scorch
    • Deep Fissure (morph): This morph now also applies Minor Breach to enemies hit for the duration.
Notes:

Not very likely to be on a healer, but another support to use if ever in the need.

  • Healing Seed
    • Corrupting Pollen (morph): This morph now also applies Minor Cowardice to enemies in the area, to help it gain some viability in PvE areas.
Notes: 

This will give the warden a full setup for damage reduction while not losing in typical offensive support for healers. Take note, that this skill is far easier to use than the nightblade counterpart.



Frost Armor
  • Expansive Frost Cloak (morph): Expanded the radius of this morph to 36 meters, up from 2
Notes:

This will make it easier to use in gameplay. So easier to protect allies.

  • Sleet Storm
    • Northern Storm (morph): This morph now grants 300 Weapon and Spell Damage for up to 30 seconds after casting, rather than up to 15% Max Magicka for 30 seconds. This should help the Ultimate be more impactful across play styles.
Notes:

What a strange change, but I can see this being used when you want to protect allies better. It will help allies be protected more because for a short duration it will improve your raw healing power (spell damage improves healing power no matter the skill). In particular, will have stronger usage on "veteran trial hard modes". 

Disclaimer: This information on changes is taken from PTS Patch Notes which can be found here

Comment below if you see an error or disagree with something? I would like to hear your thoughts.


Tuesday, September 28, 2021

Deadlands: Healer Notes

September 28, 2021 0
Deadlands: Healer Notes




The Deadlands


Overview

Overall the biggest change is a new mythic set for healers that will have some usage in PvE . The charged trait means a lot of potential for more status effects in game play for healers and for those using infused it's time to move on. 


Updated 11/2/2021

Sets

  • Eye of the Grasp (Light)
    • 2 – Adds 1096 Maximum Magicka
    • 3 – Adds 129 Weapon and Spell Damage
    • 4 – Adds 657 Critical Chance
    • 5 – When you deal Critical Damage, generate 7 Ultimate. This effect can occur once every 5 seconds.
Notes: My gold shalks isn't happy with with the changes, but defiantly is an option to replace that set since you can get minor heroism with pots and cp passive.
 
  • Spaulder of Ruin
    • 1 – Activating Crouch toggles on and off a 12 meter Aura of Pride. Up to 6 allies in the aura gain 260 Weapon and Spell Damage. This set now reduces your Health, Magicka, and Stamina Recovery by 70 for each ally in the area, benefiting from your Aura of Pride.
    Developer Comment:
    Spoiler
    Only activating Crouch toggles Aura of Pride on or off. Exiting crouch will not toggle this set on or off.
Notes: This is just an amazing set for all healers to use to support allies. 


  • Kynmarcher’s Cruelty (Heavy)
    • 2 – Adds 1206 Maximum Health
    • 3 – Adds 129 Stamina Recovery
    • 4 – Adds 1487 Armor
    • 5 – When you deal direct damage, you apply one of 5 random Major Debuffs to enemies within 8 meters of you for 18 seconds. This effect can occur once every 8 seconds and only if an enemy is in range. Eligible debuffs are Major Breach, Major Cowardice, Major Defile, Major Maim, and Major Vulnerability.
Notes: A strange comb of debuffs, while intended for tank it is listed down for it's support possibilities. 
  • Earthgore
    • This set now better follows standards for Over Time effects and has a 2 second delay before starting to heal, up from 1 second.
    • Reduced the frequency to 2 seconds, up from 1, while increasing the healing per tick to ensure the total healing over the duration is approximately 5% less as intended.
    • The tooltip now more accurately states the behavior of this set's healing sorting.
Notes: I am not sure this is a good idea. 2 seconds people will have moved out of aoe or died no? 

Classes

Dragonknight
  • Ardent Flame
    • Combustion:
      • Increased the resources granted from this passive to 500/1000 Stamina or Magicka, up from 250/500.
      • Added a cooldown of 500ms to each effect (which are separately tracked from one another) to make up for the above increase and the massive buff the Charged trait is getting.
  • Earthen Heart
    • Ash Cloud:
      • This ability and its morphs now cost 378 Magicka every second while active, rather than having a MASSIVE upfront cost of 5670 – keeping their cost per second relatively the same, while removing the penalty of having to recast the ability aside from losing a global cooldown.
      • These abilities now tick 15 times over their duration, down from 16, while their total damage or healing per cast remains relatively the same.
      • These abilities now last 15 seconds at base, rather than 12.
      • These abilities now rank up in 1.1% healing or damage done per rank, rather than 1 second.
        • Eruption (morph): This morph’s initial hit damage now has a 10 second cooldown to prevent it from turning into an incredibly low costing AoE spammable.
    • Battle Roar: This passive now restores 25/50 Health, Magicka, and Stamina per Ultimate consumed, rather than 23/46 Health, Magicka, and Stamina per the Ultimate’s cost.
      Developer Comment:
      Spoiler
      This change should help even out your sustain when sitting on an Ultimate cast, and be less punishing when doing such.
Notes: Dragon Knights Deserve this buff to sustain. It was a long time concern for them especially as healers. 

Nightblade

Malevolent Offering:
  • This ability and its morphs now have an upfront Magicka cost of 3510 and a residual Health cost of 1080 over 3 seconds, rather than a Health cost based on a mixture of your Spell Damage and Max Magicka over 8 seconds.
  • These abilities can now target yourself and allies, rather than only allies.
  • Reworded the tooltip for these skills, now with 100% more edge factor, to help you get the blood dripping when using the skill.
    • Shrewd Offering (morph): This ability now ranks up in cost reduction rather than 1.1% healing done, and its base cost has been reduced to 3240. The residual Health cost also lasts 1 second less causing it to drain less Health, to ensure its total cost is reduced to the expected level.

Combat


Abilities and item sets that heal, deal damage, or restore resources on a set frequency while in an Area of Effect will no longer display visual effects on each impact for targets in their areas. Below is a list of the affected sources:
Spoiler
  • Aegis Caller
  • Auroran's Thunder
  • Bahraha's Curse
  • Blood Mist
  • Budding Seeds
  • Dragonknight Standard and morphs
  • Draugr's Rest
  • Grand Healing and morphs
  • Hurricane
  • Elemental Storm and morphs
  • Embershield
  • Frozen Watcher
  • Grothdarr
  • Hiti's Hearth
  • Impaling Shards and morphs
  • Leeching plate
  • Life Amid Death and morphs
  • Nightflame
  • Overwhelming Surge
  • Restoring Tether and morphs
  • Secluded Grove and Enchanted Forest
  • Sentinal of Rkugamz
  • Sleet Storm and morphs
  • Solar Barrage
  • Stone Husk
  • Stormfist
  • Unstable Familiar and morphs
  • Wrath of Element

Notes... surely someone notices the problem with people walking out of heal aoe right especially when the healing aoes are some small....


Item sets that scale off Weapon Damage, Spell Damage, Max Magicka, and Max Stamina can now again Critically Strike. Item sets that scale in order of magnitude, or based on additional modifiers such as Relequen or Zaan, will not critically strike. Many of these sets have received adjustments to their power as well. Below are the sets that can Critically Strike and have had their scaling values reduced by approximately 5%. If another number is listed next to a set name, that is the true value change:

Healer sets: 
  • Redistributor
  • Draugr's Rest
  • Hiti's Hearth
  • Chokethorn
  • Earthgore
  • Nightflame
  • Trinimac's Valor
  • Winter's Respite
  • Almalexia's Mercy

Notes: I don't fully understand implications of this one, but overall a buff to sets like hiti's as it made the scaling list and any other set that scaled based on Max Magicka or spell damage

Other


Critical Damage and Healing now has a hard cap of 125%. Note that this value can go beyond 125% but your Critical Strikes will not deal more than 125% damage or healing in total.

Notes: In some cases this means a few people using shadow mundus might have to look careful at total. Remember base critical damage is 50.

Charged: Increased the potency of this trait to 480%, up from 220%, to ensure it is more competitive with other traits in terms of effectiveness.
Developer Comment:
Spoiler
Currently, this trait is being engaged with mainly by Dragonknights trying to get as much sustain as they can, and we’d like the trait to be a bit more than a one note wonder. Now, it should help empower those crafty status effect builds out there and have some better synergy with effects that activate off of them.

Notes:


So 11/4/20

I realized how amazing how amazing this is change is for support. Just weapon glyph alone with all status effect buffs (minus warden) means 128 chance to proc status effect of said glyph. There's 102 chance to proc what ever destro type status effect you are using by using Pulsar (little know fact plus triples chance to proc status effect). 

* Some other calculations

64.1 chance to proc concussion ( 5 percent more damage towards enemy) with just twilight 
64. 1 chance To proc sundered ( Minor breech) from Crystal weapon
128 or 108 chance (not on destro) chance to proc overcharged (aka magicka steal) with absorb magicka glyph 

What this means is most healer will use at least charged trait on one bar now instead of infused. Any healer using absorb magicka glyph is likely to proc overcharged aka magicka steal, so can get rid of elemental drain on bar if still using that in this scenario. There's a lot of potential here to be explored.

Reminder:

 

Chance to apply Status effects = Base Chance*(1+% increases)

Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
(Single Target ) Damage over time abilities 3%
Area of effect damage over time abilities 1%
Light and Heavy Attacks 0%
                    60 percent change to magical status effects
                    60 percent change to Physical status effects









Monday, August 23, 2021

Waking Flame & Update 31 Healer Notes

August 23, 2021 0
Waking Flame & Update 31 Healer Notes

 







Overall: Some new fun choices for stamina or magicka healers to pick from in pve. Take note all the good stuff for healers in Dread Caller Dungeon. 

- Happy Farming

Misc

Multithreaded Rendering
Multithreaded Rendering (Beta) is an optional performance optimization available in the Video Settings panel. This option enables a separate thread for the render process which can improve performance and provide a smoother overall experience if the limiting factor on your device is CPU processing, rather than GPU processing. The setting change is only applied after a client restart.

This feature is in Beta so if you experience any negative effects, please disable it.

Interaction Priority Changes 
We've added new rules for determining which things you'll interact with when there's a potential conflict. Generally speaking, interactable objects that are valuable (such as resource nodes and lootable corpses) will have priority over things that are mobile or player-made (such as Companions and Mementos). You should also have less of a problem attempting to interact with doors, Dye Stations, and other permanently available interactable objects, even when they're surrounded by Jubilee Cakes or Sorcerer pets. 

Notes: Lives count on us so remember to turn on Multithreaded Rendering and see how it runs. Especially you pvp healers, I got a good feeling you will like this. A special note for all those pet users, and pet haters they fixed it so less troubles... well hopefully.

Sets:

Dread Cellar

  • Scorion’s Feast – Light
    • 2 – Adds 1096 Maximum Magicka
    • 3 – Adds 129 Magicka Recovery
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 307 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 307 Weapon and Spell Damage.
Notes: This just says add me for any dungeon run. Also someone test it and see if we can stack it on 12? We know zos never checks such things till it's updated. Such an overpowered set. Defiently going to be standard for dungeons no doubt. '

P.S Good job zos a real healer set unlike.... >.> roaring opportunist

Crimson Oath’s Rive – Heavy
  • 2 – Adds 1487 Armor
  • 3 – Adds 1206 Maximum Health
  • 4 – Adds 1487 Armor
  • 5 – When you use an ability that applies a Major or Minor buff to yourself or an ally, send out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3541 for 15 seconds. This effect can occur once every 12 seconds and will only occur if an enemy is within range.
Notes: I mean torugs was on healers at one point, and I see nothing offensive about this set. I will keep in bank just in case for dps who could use the penetration. 


Magma Incarnate – Monster Mask
  • 1 – Adds 129 Magicka Recovery
  • 1 – Adds 129 Stamina Recovery
  • 2 – When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
Notes: Clearly more inclined to tank... but what fun we could have if we stack Scorion's feast, plus spell power cure. I think it will need more adjustments later down the road for tanks to use it as yolo has better cooldown and other sets provide better resistances. Though, someone tell me if I am wrong.

  • Grisly Gourmet – Medium
    • 2 – Adds 1096 Maximum Stamina
    • 3 – Adds 129 Weapon and Spell Damage
    • 4 – Adds 1487 Offensive Penetration
    • 5 – Adds 526 Maximum Stamina
    • 5 – Dealing Light Attack damage grants you a stack of Baker’s Delight for 5 seconds. When you gain 3 stacks, you create a Sweetroll next to your target for 5 seconds. If you or an ally touches the Sweetroll, both you and your ally gain one of the following effects:
      • Restore 1593 Health, Magicka, and Stamina
      • Gain Empower for 10 seconds
      • Gain Major Force for 10 seconds
    • This effect can occur once every 2 seconds.
Notes: A strange set that gives homage to Daedric Trickery Set. Truly, I really wise this was magicka, but at last it's solid stamina dps support/healer set for dungeons.


  • Hrothgar’s Chill - Heavy
    • 2 – Adds 1206 Maximum Health
    • 3 – Adds 1487 Armor
    • 4 – Adds 1487 Offensive Penetration
    • 5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Notes: Not really a healer set, this set brings up the point that looks like zos wants tanks doing frost status effect. 

PVP

For Update 31, the existing No-CP Cyrodiil and Imperial City campaigns will now also prohibit proc sets from firing. We have expanded the number of sets from the original grouping that worked during the initial test several months ago.  

    • Amber Plasm
    • Armor of the Trainee
    • Beekeeper’s Gear
    • Crafty Alfiq
    • Draugr Hulk
    • Endurance
    • Fortified Brass
    • Grace of the Ancients
    • Hunding’s Rage
    • Impregnable Armor
    • Law of Julianos
    • Leviathan
    • Mother’s Sorrow
    • Plague Doctor
    • Shacklebreaker
    • Spinner’s Garments
    • Spriggan’s Thorns
    • Willpower Agility
  • The following sets will also now function with these campaign rules:
    Spoiler
    • Aetherial Ascension
    • Akaviri Dragonguard
    • Agility
    • Amber Plasm
    • Archer's Mind
    • Armor of the Seducer
    • Armor of the Trainee
    • Assassin's Guile
    • Bahraha's Curse (aka Bahara) (4-pieces)
    • Bastion of the Heartland
    • Battlefield Acrobat
    • Beekeeper’s Gear
    • Black Rose
    • Blessing of the Potentates
    • Blooddrinker
    • Buffer of the Swift
    • Caustic Arrow (Master)
    • Crafty Alfiq
    • Crushing Wall (Maelstrom)
    • Dagon's Dominion
    • Darkstride
    • Deadly Strike
    • Draugr Hulk
    • Duneripper's Scales
    • Eagle Eye
    • Elf Bane
    • Endurance
    • Eyes of Mara
    • Flanking Strategist
    • Fortified Brass
    • Frostbite
    • Grace of the Ancients
    • Hawk's Eve
    • Hunding’s Rage
    • Impregnable Armor
    • Innate Axiom
    • Jorvuld's Guidance
    • Kvatch Gladiator
    • Law of Julianos
    • Leki's Focus
    • Leviathan
    • Light Speaker
    • Mark of the Pariah
    • Marksman's Crest
    • Mother’s Sorrow
    • Netch's Touch
    • Night Mother's Embrace
    • Night Terror (3-piece)
    • Orgnum's Scales
    • Perfected Caustic Arrow
    • Perfected Crushing Wall
    • Permafrost
    • Plague Doctor
    • Ranger's Gait
    • Red Eagle's Fury
    • Relics of the Physician, Ansur
    • Robes of Alteration Mastery
    • Robes of Destruction Mastery
    • Salvation
    • Sergeant's Mail
    • Shacklebreaker
    • Shapeshifter's Chain
    • Shield Breaker
    • Shield of the Valiant (5-piece)
    • Silks of the Sun
    • Spider Cultist Cowl
    • Spinner’s Garments
    • Spriggan’s Thorns
    • Strength of the Automaton
    • Swamp Raider
    • Sword Dancer
    • Sword-Singer
    • Syvarra's Scales (4-pieces)
    • Torug's Pact
    • Trial by Fire
    • Twilight's Embrace
    • Vesture of Darloc Brae (4-piece)
    • War Maiden
    • Way of Air (4-piece)
    • Way of the Arena
    • Willow's Path
    • Willpower
    • Witch-Knight's Defiance
    • Wrath of the Imperium
    • Ysgramor's Birthright


Notes: Willpower, seducer, Mother Sorrow, Light speaker, Law of Julianos, and Blessing of the Potentates are probably the go to for PvP healers.