Speed Spirit
Updated: Scalebreaker
View Build Editor Here.
Purpose:
This build is optimized for dungeon gameplay with the style of reaction, and response speed. In addition, this build has full line of supportive buffs with priority towards damage buffs.
Gear: Spell Power Cure, Shalks
In some cases you can find one dps on left, while the other one on right and moving just as you place olorime down on either of them. In such cases, the lowest possible uptime is higher with spell power cure. Also while the healer isn't paying attention to circle of olorime, they can focus on helping allies when they make mistakes in mechanics.
On point, Major courage is a standard set for any healer in ESO. It is required, because most dungeons have damage requirements, over anything else in the game. Next, with implementation of Transmutation I fell in love with the Shalks set for it offers Healer the ability to respond better to situations that may happen to allies via with Ultimate.
Race: Bosmer
While Bosmer is an unconventional choice, for a healer, it works in the build for extra speed, extra penetration (note this is somewhat nice to have for essence drain passive from resto staff line) and how it indirectly gives 10% more magicka regain (via the wind sprinting champion passive that in a way exchanges stamina for magicka and health regain) along with the extra stamina that makes it easier to break free, dodge roll, and proc the tactician passive from champion stars.
Altmer is a preferred alternative that will be easier to use for most players with the max magicka and spell damage providing extra raw heals to allies and increasing your dps slightly. It will also help with stamina sustain for when you need to roll dodge and break free
Bar 1
- Boundless Storm
- This is used to give healer more movement to respond to gameplay situations, such as needed to bash, or target ally with buff. Also it pro
- Power Surge
- This skill synergies with the style of free movement speed time for gameplay situations. It will ideally provide greater aoe heal then springs in situations that need heal test, but must be within 18 meters of allies.
- Note this skill is lacking in reliable of 3 secs, visual cue, and uniqueness for class and range compared to springs.
- Twilight Matriarch
- Best smart heal in game with easy targeting to lowest health allies within 28 meters with 360 scope.
- Combat Prayer
- Easy offensive and defensive buff that is considered a staple of healing in ESO. Also a very strong burst heal for any class to use.
- Radiating Regeneration
- Both moprhs have a weird targeting system, and hard to keep up, but use this as a pre-buff, before fights. This morphed is picked over the other, because the single target heal is unrealistic uptime for all 3 allies. If needed a situation that requires other morph I would use healing ward that gives a shield and about same amount of heal but longer duration.
Bar 2
- Crushing Shock
- This is skilled is picked to give a high chance at not 1 but 3 status effects. This works because the staff is charged and increases the chances for status effects. Note due to the enchant of shock, concussion has the highest chance of procing. Also this skill is an interrupt that healers more and more find themselves using.
- Energy Orb
- A bit harder for allies to use but skill should be used early on or at close ranges in dungeons so allies can use it.
- Twilight Matriarch
- Best smart heal in game with easy targeting to lowest health allies within 28 meters with 360 scope.
- Blockade of Storms
- This is used for easier off balance and aoe off balance chance. Note: Enmies that are off balance allow allies double resources from light attacks for 4 secs (referenced in clockwork update)
- Elemental Drain
- Used to help with penetration in dungeons (that typically have more mobs), and give allies magicka steal.
No comments:
Post a Comment
What are your thoughts?