Tasear's Tree House: Guide

Former Class Rep and Community Ambassador

Showing posts with label Guide. Show all posts
Showing posts with label Guide. Show all posts

Friday, January 31, 2020

Update 5.3: Harrowstorm Healer Patch Notes

January 31, 2020 0
Update 5.3: Harrowstorm Healer Patch Notes


Pssh, I am alive or am I? This next update finally takes chisel instead of hammer, and lets us sigh in relief well unless you love group battlegrounds. Moving on, here's are my notes. Feel free to comment below.

Sets


Hiti’s Hearth – Light Armor
2 – Adds 129 Magicka Recovery
3 – Adds 129 Magicka Recovery
4 – Adds 1096 Maximum Magicka
5 – When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1020 Health every 1 second and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds.

Curse Eater:
Fixed an issue where this set would fail to proc off Ultimates or Mend Wounds.
This set now has an 8 second cooldown per target, rather than overall.
Increased the Magicka Restore to 678, up from 600.
Fixed an issue where this set shared a cooldown with Stendarr’s Embrace.

Infernal Guardian:
This set now procs when you apply a damage shield ability on yourself or an ally.
Updated the tooltip to better reflect the proc conditions for this set, and fixed numerous issues where it would not obey its listed and intended proc conditions.

Draugr’s Rest: Fixed an issue where this set wasn’t triggering off its stated requirements.

Notes:


The new addition of set for healers this patch is nice. First of all it actually has something to do with healing, but most importantly adds a new group support aspect into the mist. Not sure, where anyone would use it in particular outside of pvp, but overall a solid set to save.

The fix on curse eater makes me cringe.... cause I know more then once... I tried using both sets at same time O.O. At last now, the set is nice where you need extra support with purges, and such. Also There's a fix to draugr rest that makes me wonder if I can do something with overload with it.

Last thing, while not a healer set per say, Infernal Guardian will now work a better in healer style gameplay. This is because self procing shields like on dk and sorc will blend better with this set and conjuction with other more healer shield style sets.


Classes


Necromancer

Skeletal Mage and Spirit Mender and their morphs’ corpses will now last 10 seconds, rather than 5 seconds.
Improved the targeting areas from all tether abilities, and will now link to the corpse closest to your reticle from a much larger radius.


Bone Totem:
Agony Totem: Fixed an issue where visual effects for the synergy of Pure Agony’s cooldown indicator would appear to allies who were still on cooldown. The beam of necromantic light will now only show itself when you can activate the synergy.

Dragon Knight

Stonefist: The base ability no longer has the Stagger mechanic, but instead the final charge will stun the enemy hit upon dealing damage.



Nightblade

Consuming Darkness: Fixed an issue where the synergy granted from this ability and its morphs could only be activated when at a certain health threshold, which was not previously communicated. It can now be activated any time when you meet the listed requirements and are not on cooldown

Sorcerer

Overload: Fixed an issue where toggling this ability would dismount you, and updated many sets to properly key off Overload and its morphs where they stated they required Heavy Attacks.

Templar

Sacred Ground: This passive no longer snares enemies in the area. Instead, it increases your Block Mitigation by an additional 10% while standing in one of the mentioned abilities.

Warden

Glacial Presence: This passive now also increases your Critical Damage against enemies, and Critical Healing against allies who have been recently afflicted with the Chilled status effect

Notes:


Not much to say here, overall there's a lot of bug fixes or let's called them makes prefect sense fixes. Templar gets a slight nerf in now that it doesn't have it's aoe snare. This is turns strongly highlights nightblades better in speed buffs and debuffs which overall seems fair, as templar can do a little of everything but not the best of any of buffs.  Lastly wardens... the OP healing class got a buff.

No class really heals like a warden from it's raw healing, to it's support buffs within it's class system. While already having a strong theme of nature, it now gets a buff to critical healing from chilled enemies. This will help tanks and dps more... but nevertheless a slight buff in theme or experience in class healing.

Other

Panacea
Life Giver (morph): Fixed an issue where casting this ability would fail to trigger events that required “when applying a damage shield” since the ability automatically casts a shield.


Off Balance will now properly update its size against the varying Target Dummies.
Updated Off Balance to behave more consistently across content in the game.
Off Balance now lasts 7 seconds from player sourced abilities and sets.
Off Balance is no longer reapplied to a target for 15 seconds once the original source of Off Balance ends. This cooldown is displayed as a debuff on targets once they are affected.
Off Balance is no longer consumed on targets from Heavy Attacks or abilities.
Note these rules may be irrelevant in some areas, such as tutorials, where the core focus is teaching the behavior of what Off Balance does

Notes:


Sometimes I wonder if you are they are taking data from my failed attempts and some things... So apparently Panacea wasn't working with Blackrose resto, but it will next patch!

Now, off balance changes are a really good things for healers, especially in trials.  Off balance is no longer consumes heavy attacks  or abilities. This is important, because before it would on mob or trash. In addition now off balance lasts 7 secs with a 15 sec cooldown afterwards. So while off balanced can't be applied as often (only 2 secs longer) it will be more consistent in the fact that everyone can use it..

This will mean only need 1 person in applying off balance and doesn't necessarily have to be tank or healer. This is because in last year off balance has become a common effect on skills for many classes. 



Overall:

I really like that I don't have to stress over the patch for once....  My Healers can use this chance for finally catch up with all changes. I am thinking that next few months would really like to highlight nightblade and dragonknight. I sincerely think they are a good spot right now. Both Classes have very unique buffs with dk having 2 damage buffs is you really wanted, and nightblade having damage buff and debuff. At last, if there's any things that need polish maybe I can find out.

I like to complain necromancer is so very close... but needs polish.  In regards to Sorcerer... I certainly wonder why I play this class over every other class as it still doesn't have anything comparable to robust support abilities like other classes.

2- 10 - Fixed added for draugr's rest 

Friday, August 23, 2019

Sorcerer Healer for Dungeons

August 23, 2019 0
Sorcerer Healer for Dungeons

Speed Spirit


Updated: Scalebreaker
View Build Editor Here

Purpose:

This build is optimized for dungeon gameplay with the style of reaction, and response speed.  In addition, this build has full line of supportive buffs with priority towards damage buffs. 

Gear: Spell Power Cure, Shalks


In some cases you can find one dps on left, while the other one on right and moving just as you place olorime down on either of them. In such cases, the lowest possible uptime is higher with spell power cure. Also while the healer isn't paying attention to circle of olorime, they can focus on helping allies when they make mistakes in mechanics. 

On point, Major courage is a standard set for any healer in ESO. It is required, because most dungeons have damage requirements, over anything else in the game.  Next, with implementation of Transmutation I fell in love with the Shalks set for it offers Healer the ability to respond better to situations that may happen to allies via with Ultimate.

Race: Bosmer

While Bosmer is an unconventional choice, for a healer, it works in the build for extra speed, extra penetration (note this is somewhat nice to have for essence drain passive from resto staff line) and how it indirectly gives 10% more magicka regain (via the wind sprinting champion passive that in a way exchanges stamina for magicka and health regain) along with the extra stamina that makes it easier to break free, dodge roll, and proc the tactician passive from champion stars. 

Altmer is a preferred alternative that will be easier to use for most players with the max magicka and spell damage providing extra raw heals to allies and increasing your dps slightly. It will also help with stamina sustain for when you need to roll dodge and break free




Bar 1

  • Boundless Storm
    • This is used to give healer more movement to respond to gameplay situations, such as needed to bash, or target ally with buff. Also it pro
  • Power Surge
    • This skill synergies with the style of free movement speed time for gameplay situations. It will ideally provide greater aoe heal then springs in situations that need heal test, but must be within 18 meters of allies. 
      • Note this skill is lacking in reliable of 3 secs, visual cue, and uniqueness for class and range compared to springs. 
  • Twilight Matriarch
    • Best smart heal in game with easy targeting to lowest health allies within 28 meters with 360 scope. 
  • Combat Prayer
    • Easy offensive and defensive buff that is considered a staple of healing in ESO. Also a very strong burst heal for any class to use.
  • Radiating Regeneration
    • Both moprhs have a weird targeting system, and hard to keep up, but use this as a pre-buff, before fights. This morphed is picked over the other, because the single target heal is unrealistic uptime for all 3 allies. If needed a situation that requires other morph I would use healing ward that gives a shield and about same amount of heal but longer duration.

Bar 2
  • Crushing Shock
    • This is skilled is picked to give a high chance at not 1 but 3 status effects. This works because the staff is charged and increases the chances for status effects. Note due to the enchant of shock, concussion has the highest chance of procing. Also this skill is an interrupt that healers more and more find themselves using.
  • Energy Orb
    • A bit harder for allies to use but skill should be used early on or at close ranges in dungeons so allies can use it.
  • Twilight Matriarch
    • Best smart heal in game with easy targeting to lowest health allies within 28 meters with 360 scope. 
  • Blockade of Storms
    • This is used for easier off balance and aoe off balance chance. Note: Enmies that are off balance allow allies double resources from light attacks for 4 secs (referenced in clockwork update)
  • Elemental Drain
    • Used to help with penetration in dungeons (that typically have more mobs), and give allies magicka steal. 






Thursday, August 8, 2019

How to prepare for ScaleBreaker Patch for Healers

August 08, 2019 0
How to prepare for ScaleBreaker Patch for Healers
So my conclusion warden looks most appealing with changes. Templar and nercomancer are okay. Nontraditional heal classes will be strained greatly to compete.
The reason will be radius, and application of heals.

For instance, I there's either no visual queue for sorc surge heal... or it doesn't work. Still as it's only every 3 secs and on critical heals. I can see it as nothing but unreliable even if it worked.... Nightblades have more tools to work with so I see as still fun class to go towards. DragonKnights will suffer radius the most.

Skills to level for any class


  • Going to want to get healing ward morph for instances need solo burst. 
  • Illustrious springs will be far greater option as springs is no longer spamable and cost reduction is minual. 
  • While stamina healers got push back down by their magicka brethen. It's up to consideration that magicka healers might find usage usage of excess stamina with echoing vigor and ring of preservation with minor protection. 
  • If worst happens... just barrier spam everything. Barrier will not go on 12 allies. I would pick the one with healing over time on it as that still stays on allies even if shield doesn't.
  • Bone surge will now go on 6 allies with major vitality. 
  • Blood altar will now cost health. Either morph can be used by healer, but longer duration skill seems like the wisest choice, as  tanks could use the other unique synergy with higher cost of health. Still either is option and 1 of 4 ways to give minor lifesteal for any class should be used.
  • Siphon either morph is a good choice. The minor expedition will have 100% uptime assuming they attack once ever 4 secs.

Class notes:
       I will briefly mention some notes about classes.
  • Warden gained expanding Heal. That makes the class look well rounded in all sorts of combat situations for healing class.
  • Templar got a buff in cleansing ritual which will put them ahead of the rest. 
  • Nightblades... should have a chance to truly live out damage/heal playstle with overall changes in last 2 patches including this one. With this patch, they got a new unique skill for reducing damage of enemies. 
  • Dragonknight got no noticable changes this patch and I am worried about their radius issues with new skill changes. They are likely to still using springs.
  • I am disappointed with my testing of the sorc class but they should still surive the patch with twlight. Otherwise, I didn't see the mentioned power surge (corrected) do any healing. The proc didn't seem to work as I tested it with nearby Community Ambassador I meet. I conclude it's either broken or unreliable. 
Gear wise
  • I can't convince anyone navh will have practical application, but with orb changes it will have 1.6 cost reduction and 3.6 ish cost reduction with another synergy to ally every 20 secs. This cost reduction will be over 3 major resources.
  • Twlight remedy has nice 30k heal over secs and will be able to save bar space for allies under assumption with new orbs.
  • Hollowfang will be gear set that could shift into competitive healing set, so would collect it come time.

Updated: 8/9/19 Fixed critical surge to power surge.

Wednesday, July 31, 2019

Essential list of add-ons for Trials in Elder Scrolls Online

July 31, 2019 0
Essential list of add-ons for Trials in Elder Scrolls Online



General


Raid Notifier

Need level: Essential
This add on is a standard requirement for PC Trial groups  It helps with leading trials as it will tell you when essential mechanics are on a certain player, but it also helps guide players to success in warnings when mechanics about to happen to you. 


Description
Originally created by Silentgecko this addon started out with a few alerts but has since grown to huge proportion. Ranging for alerts that let you know there's a certain effect on you to alerts that warn you about an incoming hit. It's almost as if you can see into the future! Now of course there are still things you will need to look out for yourself but hopefully Raid Notifier will ease some of the burden

Download Here


Bandit's User Interface

Need level: Essential
This Add-on is becoming essential for raids as all that it does for groups. It has features for tanks, healers and dps that they can use. For tanks their's untaunted and ultimate share. For healers, there's hps meter, and synergy tracker. It will track countdown for skills. It gives report for damage/healering real time along with a death counter.

Description
Based on FTC modules (thx to Atropos for permissions). Has low weight, high performance and huge functionality.
stable version - tested add-on version is here.
beta version - newest version with beta functionality.

Includes:
- Different UI styles, Themes
- Group and Raid frames, regrouper, death counter, ability to see group members stats, buffs
- Combat statistics, combat log, group statistics
- Buffs, Widgets, Ability timers
- Minimap (does not supports gamepad mode)
- Combat reticle and reticle timers
- Quick slots managar
- Custom bar
- Combat notifications
- Frames movement mode (default and add-on)
- Automation
- Healer helper
- Champion system helper

Download Here


Code's Combat Alerts

Need level: Mild
This add-on is more like an companion add on to Raid Notifier. It will provide you with essential things that could be causing group failures in raids. It also provides alerts for Arena aka 4 man trials. Lastly, a great companion to harder dungeons.

Description
Code's Combat Alerts provides notifications and alerts for a selection of PvE mechanics.

Download Here


Urich's Coffer Timer
Need level: Nice to Have
If you find yourself doing a lot of trials this is nice to have so you can track the timer between your characters.

Description
Are you tired of running trials and finding out at the very end that it's been less than a week since you last completed and collected a coffer for that particular trial and character? Do you wish there was a tool which would keep that kind of information in a handy display so that you can choose which character you need to run? Well look no further! Urich's Coffer Timer is a simple addon that records the time of completion for any trial quest and starts a seven day countdown timer so that you'll always know which of your characters is eligible for each trial quest reward coffer. You can show or hide the window by binding a hotkey or by entering the slash command. Slash command information is below.

Download Here


Open Glaza (Cloudrest Assistant) 
Need level: Situational
This add on is Essential for Cloudrest Progression and Raid leading of the Trial. It will help you with timing of portal groups, and other essential mechanics.


Description
Small addon which can get you some help with vCR. Now It can:
Track Roaring Flare, draw alert+timer+arrow to the debuffed Player (like a compass). On the 2nd stage, with shadow Z'Maja, addon send alerts like that: "@PLAYER1 <---- ----="" 5="" flare="" in=""> @PLAYER2" - and @player1 go to the left side, @player2 go to the right side. ATTENTION: for the successful split to the sides on the execution stage with that addon-helper all raid members should have it.
Track Portal group number and show alert with that number
Track Malevolent cores (spheres in the shadow realm) - show when you or anyone else found sphere and when drop sphere to spear.

HowToSunspire
Need level: Situational
This is an essential Addon for Groups doing veteran Sunpsire with consideration of varias tactics. This add on will show most important timers focusing on adds, and mechanical situations. This add on goes well with code's combat alerts as companion for other alerts it has missed.

Description
Trash / All Raid :
Tracks ALL heavies including bosses and the eternal servant.
Jode´s Fire-Fang Jump.
ALL Meteors and Comets including those dropping during bossfights or inside the portal.


Lokkestiiz (Ice Boss) :

  • Ice Tombs:
    • Tomb spawn and which tomb it is
    • Remaining time until you have to pick it up
  • Adds a countdown for the bosses beam attack during his flight.
  • Fire Spit during Lokke and Nahvin that will pop an AoE and then spawn an Atronach.


Yolnakiin (Fire Boss) :

  • Alerts you when fire atros spawn.


Nahvintaas (Gold Boss) :

  • Notifies you about the sweeping breath mechanic and its direction.
  • Alerts you when boss cast the Thrash mechanic.
  • Portal Notifications:
    • Portal spawn as well as well as the remaining time until it expires
    • When to bash the Eternal Servant and its cone attacks
    • How much time until the next pin
  • Notifies you about the fire storm mechanic, also working downstairs if you and one upstairs people are using optional libraries.
  • Show a countdown about the time remaining to finish the eternal servant before wipe (3 pins).


Halls of Fabrication (Veteran) Status Panel
Need level: Situational
This is Essential add on for veteran Halls of Fabrication. It gives mechanical alerts content as well as timers for mechanics.



Description
This addon provides a status panel with useful information for certain bosses in the Veteran version of Halls of Fabrication. This addon is particularly useful for tanks and raid leads.

Boss #1:

  • Displays the current health percentages of both bosses, so that players don't need to install one of those bulky combat UI overhaul addons in order to keep track of the relative health of the bosses.

Boss #2:

  • Displays the severity of the Scalded healing debuff, and if the debuff is active, the time remaining on the debuff.
  • The Scalded healing debuff increases in strength based on how long you were in the steam and can range from 10% to 100% (at which point you cannot be healed at all). This feature will let you know the current strength of the debuff on you.
  • Displays the amount of time that last elapsed since the previous Simulacra (split) mechanic.
  • Splits happen approximately once every 45 seconds, but the timing can vary; in particular, overlap of mechanics can cause a significant delay in the split mechanic.
  • Notifies a player if it detects that a Simulacra and Centurion Hammer strike are about to strike that player at around the same time.
  • Unfortunately, the amount of warning given is usually less than a second before it becomes too late to react, and there is no way to know and to warn of this any earlier.

Boss #4:

  • Displays the current health percentages of all three bosses, so that players don't need to install one of those bulky combat UI overhaul addons in order to keep track of the relative health of the bosses.
  • Displays the amount of time that has elapsed since the start of the previous Overload/Overheat channels.
  • The Overload/Overheat channels (aka, the boss 4 tank swap mechanic) happens approximately once every 30s. The exact timing varies slightly (more so if it happens to coincide with a boss stun).
  • The timer is reset to 0s at the start of the swap mechanic. So seeing that the timer has reset means that the swap mechanic is currently underway, which can be helpful for the times when the visual effect is obscured by other ongoing combat effects.
  • Knowing that swaps happen approximately every 30s, players can also watch the timer to know when the bosses are nearing the start of the next swap mechanic.
  • By default, the timer is visible only if you have the tank role selected and/or if you are the group leader. This can be overridden by typing the /hofntimer timer into chat, which will show the timer even if you are not a tank or group leader.
  • Displays the amount of time that has elapsed since the start of the previous trap spawn channel by the Reactor.
  • Traps spawn approximately every 30s, but the timing is variable and can vary in either direction by a few seconds.
  • This should help groups better coordinate when to bring the bosses in for a stun.
  • By default, the timer is visible only if you have the tank role selected and/or if you are the group leader. This can be overridden by typing the /hofntimer timer into chat, which will show the timer even if you are not a tank or group leader.

Boss #5:

  • Notifies of the start of the Exhaustion debuff in execute and displays the current stage of the debuff and the number of seconds spent at the current stage.
  • This debuff is the cause of the increased incoming damage late in execute, and once it is applied to the group, it will increase in strength every 15 seconds.
  • Since each stage of the debuff lasts 15 seconds, if, for example, you see that you are 13 seconds into the second stage of the debuff, you will know that the third stage will hit imminently.
  • This may help groups that use mitigation ultimates to better plan and time their use.


Download Here


Asylum Sanctorium Status Panel
Need level: Situational
This is Essential add on for veteran Asylum Sanctorium. It gives mechanical alerts content as well as when to focus on minis.

Description
Status panel guide:
Saint Llothis the Pious (only when engaged with Olms)

  • Number of seconds since the last Defiled Blast (green mini-timer) The time between this mechanic is approximately 22±2s
  • Number of seconds since the last Oppressive Bolts channel (orange mini-timer) The time between his channels is variable, but there is a minimum of 12s between channels. This can be used to help identify windows where it is safe for interrupters to briefly turn their attention elsewhere.
  • Number of seconds since the last Pernicious Transmission (teleport)The time between this mechanic is approximately 30±5s
  • Enragement timing
  • When the mini-boss is active, this timer counts up and tracks how long the boss has been active. Enragement starts when the boss has been active for 3 minutes.
  • When the mini-boss is inactive, this timer counts down and tracks how long it will be before the mini-boss reactivates.
  • Enragement status
  • If the mini-boss is enraged, a number will appear here showing the degree of enragement. Every 20s, enragement increases in intensity, up to a maximum of 6 stacks.

Saint Felms the Bold (only when engaged with Olms)

  • Number of seconds remaining on the teleport cooldown
    • After Felms' third Teleport Strike, there is a 20s cooldown before he will teleport again. This timer counts down the number of seconds remaining in this cooldown.
  • Enragement timing (same as above)
  • Enragement status (same as above)

Storm the Heavens

  • This timer tracks the number of seconds since the last Storm the Heavens (i.e., Olms' "lightning rain") mechanic.
  • This mechanic is scheduled to happen every 35s, but can be delayed by other mechanics that are in progress or queued. In particular, it would appear that both the steam breath and the execute-phase fire mechanics take precedence over the storm.
    • For example, if the main tank sees that the timer is at 34s and Olms is starting a steam breath, they might call to the group, "Lightning after Olms finishes this steam breath".
    • Note: During execute, the addition of the fire mechanic competing for scheduling means you will sometimes see Storm the Heavens happen as late as 50s.

Ordinated Protector

  1. When a Protector is active, the timer will be white (<75s or="" orange="">75s) and will count the number of seconds since the Protector's spawn. Protectors must be killed within 90s of spawning to avoid the spawning of an additional penalty Protector.
  2. After a Protector dies, the timer will turn green and will count the number of seconds since the Protector's death; the next Protector will spawn 10±2s after the previous Protector's death.
  3. Penalty Protectors are not tracked since they do not spawn additional Protectors upon death.

Maim

  • This will appear if you are affected by Felms' Maim and will count down the number of seconds remaining.
  • The purpose of this is to give better feedback to the player of when they are maimed, in hopes that it will make it easier for the player to learn to avoid the things that can maim them.


On-screen notifications:
Oppressive Bolts (Llothis)

  • This is a 2-part ability. Llothis will do a knockback with a 1-second cast time, followed by a 6-second channel. This notifies at the start of the 1s knockback ability. Ideally, if Llothis is interrupted during the 1s knockback ability, the 6s channel can be avoided entirely.

Teleport Strike (Felms)

  • This notifies the players who are targeted by Felms' Teleport Strike. Players who are assigned to kite the Teleport Strikes are advised to also keep an eye on the cooldown timer in the status panel.

Exhaustive Charges (Olms)

  • This notifies a player if they are targeted by Exhaustive Charges (i.e., "static lightning pool"). This notification differs from the notification in Raid Notifier in that this notification happens slightly later, once a target has been acquired. RN's notification will notify everyone, even if they are not targeted, because at the point RN notifies, targeting information is not yet available.

Add Spawns (Olms)

  • Notification of when a Protector or mini-boss has spawned.
    • Note: As of version 1.1.1, this notification is disabled by default, as it is made redundant by the new Protector timer.

Healer


Purge Tracker 

Need level: Situational
This add on is essential for healers in vMol on twins and in hof with lots of need for purges.

Description:
Purge Tracker tracks who in your group has an effect that must be purged. Most purgeable effects--e.g., snares--are not tracked; this addon only tracks a specific set of pre-defined effects that are generally considered to be purge priorities.

Which effects are tracked?

The list of "must-purge" effects in this game is rather short; healers and tanks are required to slot a purge ability for only a few specific instances in PvE. As a result, this addon will enable itself only if it detects that the player is in one of the instances listed here.

Spindleclutch II
  • Enervating Seal
Cradle of Shadows
  • Sickening Poison
  • Delirium Poison
  • Enfeebling Poison
Maw of Lorkhaj
  • Ruthless Salvo Bleed
  • Lunar Flare
Halls of Fabrication
  • Shattered
  • Melting Point
  • Phlebotomize
  • Gaping Wound / Greater Defile
  • Venom Injection
Asylum Sanctorium
  • Overheated
  • Defiled
  • Trial by Fire
Blackrose Prison
  • Fire Gauntlet
  • Poisonbloom
  • Arrow Spray Poison
  • Venomous Spit

Major Courage Tracker

Description:
This add-on tracks the presence of the Major Courage buff in a group window frame by highlighting the users that have the buff present on them. The buff is tracked from the three item sets that provide Major Courage: Spell Power Cure, Vestment of Olorime, and Perfect Vestment of Olorime.

The window will only appear when in a trial instance (including vMA, vDSA, and vBRP) and can be re-positioned by clicking and dragging.

Download Here



Have any other add-ons you would use for Trials?