So my conclusion warden looks most appealing with changes. Templar and nercomancer are okay. Nontraditional heal classes will be strained greatly to compete.
The reason will be radius, and application of heals.
For instance, I there's either no visual queue for sorc surge heal... or it doesn't work. Still as it's only every 3 secs and on critical heals. I can see it as nothing but unreliable even if it worked.... Nightblades have more tools to work with so I see as still fun class to go towards. DragonKnights will suffer radius the most.
Skills to level for any class
The reason will be radius, and application of heals.
For instance, I there's either no visual queue for sorc surge heal... or it doesn't work. Still as it's only every 3 secs and on critical heals. I can see it as nothing but unreliable even if it worked.... Nightblades have more tools to work with so I see as still fun class to go towards. DragonKnights will suffer radius the most.
Skills to level for any class
- Going to want to get healing ward morph for instances need solo burst.
- Illustrious springs will be far greater option as springs is no longer spamable and cost reduction is minual.
- While stamina healers got push back down by their magicka brethen. It's up to consideration that magicka healers might find usage usage of excess stamina with echoing vigor and ring of preservation with minor protection.
- If worst happens... just barrier spam everything. Barrier will not go on 12 allies. I would pick the one with healing over time on it as that still stays on allies even if shield doesn't.
- Bone surge will now go on 6 allies with major vitality.
- Blood altar will now cost health. Either morph can be used by healer, but longer duration skill seems like the wisest choice, as tanks could use the other unique synergy with higher cost of health. Still either is option and 1 of 4 ways to give minor lifesteal for any class should be used.
- Siphon either morph is a good choice. The minor expedition will have 100% uptime assuming they attack once ever 4 secs.
Class notes:
I will briefly mention some notes about classes.
- Warden gained expanding Heal. That makes the class look well rounded in all sorts of combat situations for healing class.
- Templar got a buff in cleansing ritual which will put them ahead of the rest.
- Nightblades... should have a chance to truly live out damage/heal playstle with overall changes in last 2 patches including this one. With this patch, they got a new unique skill for reducing damage of enemies.
- Dragonknight got no noticable changes this patch and I am worried about their radius issues with new skill changes. They are likely to still using springs.
- I am disappointed with my testing of the sorc class but they should still surive the patch with twlight. Otherwise, I didn't see the mentioned power surge (corrected) do any healing. The proc didn't seem to work as I tested it with nearby Community Ambassador I meet. I conclude it's either broken or unreliable.
Gear wise
- I can't convince anyone navh will have practical application, but with orb changes it will have 1.6 cost reduction and 3.6 ish cost reduction with another synergy to ally every 20 secs. This cost reduction will be over 3 major resources.
- Twlight remedy has nice 30k heal over secs and will be able to save bar space for allies under assumption with new orbs.
- Hollowfang will be gear set that could shift into competitive healing set, so would collect it come time.
Updated: 8/9/19 Fixed critical surge to power surge.