Tasear's Tree House: Healbreaker

Former Class Rep and Community Ambassador

Showing posts with label Healbreaker. Show all posts
Showing posts with label Healbreaker. Show all posts

Thursday, August 8, 2019

How to prepare for ScaleBreaker Patch for Healers

August 08, 2019 0
How to prepare for ScaleBreaker Patch for Healers
So my conclusion warden looks most appealing with changes. Templar and nercomancer are okay. Nontraditional heal classes will be strained greatly to compete.
The reason will be radius, and application of heals.

For instance, I there's either no visual queue for sorc surge heal... or it doesn't work. Still as it's only every 3 secs and on critical heals. I can see it as nothing but unreliable even if it worked.... Nightblades have more tools to work with so I see as still fun class to go towards. DragonKnights will suffer radius the most.

Skills to level for any class


  • Going to want to get healing ward morph for instances need solo burst. 
  • Illustrious springs will be far greater option as springs is no longer spamable and cost reduction is minual. 
  • While stamina healers got push back down by their magicka brethen. It's up to consideration that magicka healers might find usage usage of excess stamina with echoing vigor and ring of preservation with minor protection. 
  • If worst happens... just barrier spam everything. Barrier will not go on 12 allies. I would pick the one with healing over time on it as that still stays on allies even if shield doesn't.
  • Bone surge will now go on 6 allies with major vitality. 
  • Blood altar will now cost health. Either morph can be used by healer, but longer duration skill seems like the wisest choice, as  tanks could use the other unique synergy with higher cost of health. Still either is option and 1 of 4 ways to give minor lifesteal for any class should be used.
  • Siphon either morph is a good choice. The minor expedition will have 100% uptime assuming they attack once ever 4 secs.

Class notes:
       I will briefly mention some notes about classes.
  • Warden gained expanding Heal. That makes the class look well rounded in all sorts of combat situations for healing class.
  • Templar got a buff in cleansing ritual which will put them ahead of the rest. 
  • Nightblades... should have a chance to truly live out damage/heal playstle with overall changes in last 2 patches including this one. With this patch, they got a new unique skill for reducing damage of enemies. 
  • Dragonknight got no noticable changes this patch and I am worried about their radius issues with new skill changes. They are likely to still using springs.
  • I am disappointed with my testing of the sorc class but they should still surive the patch with twlight. Otherwise, I didn't see the mentioned power surge (corrected) do any healing. The proc didn't seem to work as I tested it with nearby Community Ambassador I meet. I conclude it's either broken or unreliable. 
Gear wise
  • I can't convince anyone navh will have practical application, but with orb changes it will have 1.6 cost reduction and 3.6 ish cost reduction with another synergy to ally every 20 secs. This cost reduction will be over 3 major resources.
  • Twlight remedy has nice 30k heal over secs and will be able to save bar space for allies under assumption with new orbs.
  • Hollowfang will be gear set that could shift into competitive healing set, so would collect it come time.

Updated: 8/9/19 Fixed critical surge to power surge.

Tuesday, July 23, 2019

How each class heals differently from each other in ESO *Updated for Scale Breaker

July 23, 2019 0
How each class heals differently from each other in ESO *Updated for Scale Breaker
The vision of Elder Scrolls Online is to Play as you want. This is supported in game with offerings of in Skill adviser with a Build for each class. Still taking it a bit farther, I believe each class has something to offer. 


Elder Scrolls online offers many ways one can play any of it's offered classes, but I believe each class for healers has something unique to each other compared to other classes in that particular play style. As such first, I will mention Orthodox Healers which are most accepted healing classes in the game, while then going over the non traditional or Unorthodox Healers afterwards. 

Orthodox Healers 

Necromancer -  As noted by the developers this play style of healer will be more about positioning. Taking a look at the skills we notice that change effectiveness via position of allies or caster.
Warden - As noted by the developers this play style of healer is about rewarding players for good timing and prediction of skills. This play style is about timing skills to when allies take damage and protecting them with healing skills with things such as heal allies as they take damage.

Templar Healer - As noted by the developers this play style is about protecting the house. This class of healers uses skills to protect allies within it's field with various sets of skills.
Nightblade Healer - As they have a skill line of their own for healing there leaves no doubt they were build to do this role. In fact, besides Templar class they were the 2nd most recognized healers till wardens. In tradition they offered high healing over time and damage. With changes sometime last year, they offered less dps to split off very their dps counter parts, but in return got speed to give to allies while putting slow debuff on enimes. Now with Elsweyr they have options that offer more utility then templar counter parts. They have Major Fracture and Major Breech though can only be used on one target (also marks shows hidden enemies). Aoe Minor Vulnerability allows them to really give buffs to allies damage, though they share this buff with magicka and stamina dps depending on group compostion it could be asset, especially in smaller groups where the uptime won't be easily maintained. They also have snare immunity, and silence that gives them edge in pvp aspects as healers. They are only class with  major vitality and major protection which makes them one par with Warden and Templar utilities for support and ahead of necromancer. This along with ultimate generation gives and low cost ultimate gives this definite style. Issue with synergy need on healers is fixed with necromancer/warden offering 2 as healers or necro tank self synergizing. Now it's just a matter of testing them on and they will be official members of the orthodox healers. 
Unorthodox  Healers
Sorcerer - This play style is while recognized by the developers as existing with the skill adviser, it has lost some identity in how it compares to other healer classes since Murkmire changes. Grasping the potential of the class, I think it's key features of play style is flexibility. While lacking in traditional support, it has skills to adapt to teams and change the field for the benefit of the team. Some skills really could use some reworks (encase) and touch ups ( negate) though for this play styles really to shine for the community.

Dragon Knight Healer - I think of the all the Classes of healers these are the black Sheep of the developers right now. The play style is recognized with developers, but they have a lot of functionally issues. Still focusing on their play style, I see this play style as slowing down enemy assault. This is done by shields that protect allies from damage even before it happens and slow debuff on approaching enemies.