The Build
Sets
Type: DLC Dungeon - Waking Flames
Location: The Dread Cellar
Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon Damage and Spell Damage
(5 items) When you deal damage with a fully-charged Heavy Attack, you gain an
Imbued Aura for 10 seconds, granting you and up to 3 other group members 307
Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal
damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it
and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group
members 307 Weapon Damage and Spell Damage.
Type: (free) DLC Dungeon - Imperial City
Location: White Gold Tower
Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon Damage and Spell Damage
(5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which
increases their Weapon Damage and Spell Damage by 430.
Type: DLC Monster Set
Location: The Dread Cellar
Set bonus
(1 item) Adds 129 Magicka Recovery, Adds 129 Stamina Recovery
(2 items) When you heal yourself or a group member with a single target heal
ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon Damage and Spell Damage by 215 and Armor by
2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member
within 8 meters, up to 3 times, applying Minor
Courage and Minor Resolve for 10 seconds. This effect can occur once every 15
seconds.
Note: If unlucky or luck and tank is using a source of minor courage then swap to Spaulder of Ruin.
Type: Non DLC Arena
Location: Dragon Star Arena
Set bonus
(2 items) The initial heal of Grand Healing invigorates you and group members affected for 4 seconds, restoring 117 Magicka and Stamina every 1 second.
(2 items) The initial heal of Grand Healing invigorates you and group members affected for 4 seconds, restoring 117 Magicka and Stamina every 1 second.
Why these sets?
Scorion's Feast for dungeons provides usual sustain and damage buff for allies in one set. It's a bit tricky to use, but keep in mind you got 10 secs after the first heavy attack to make the second effect happen. Even without applying the second effect the sustain buff is good for dungeon gameplay giving allies granted sustained. This sustain is even even higher then worm or hircine if you dare.
Now moving on to monster set, while minor courage is popular tank set for trials it's not so much for dungeon gameplay unless *lucky. It also applies amour that while applied by Combat prayer this adds to potential uptime for the set. Take note, in practice this set procs really well on healers, and moves smoothly to allies. It's a golden light on allies, similar to spell power cure purple light.
Speaking of last set, is a traditional staple for groups, spell power cure. It's about a good 5 percent damage buff on allies at least. Also combined with other sets you are giving allies nearly 1000 weapon and spell damage buff.
Bar Setups
- Empowered Ward
- This is a shield that procs rants rants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 15% for 10 seconds. Which synergizes with hope infusion proc for longer minor heroism for allies (more ult)
- Illustrious Healing
- This is area of effect healing. You place this around major of the group of to sustain tank, while dps is moving around dungeon area. Take note, there's no reason to use other morph. This has more healing done and longer healing while no healer should ever have sustain issues.
- Summon Twilight Matriarch
- This is burst heal for intense healing of two allies or ally and self . This is to be used during intense situations to get allies health back up fast. In addition can be used during tank checks, where tanks are losing a lot of health fast.
- Combat Prayer
- A standard healer skill. Assuming you are behind allies this gives them damage buff of 5 percent, along with Physical Resistance and Spell Resistance by 2974 for 8 seconds. Take note, there is little reason to use other morph. It's outdated from a time when not all classes had a burst heal.
- Radiating Regeneration
- This is overpowered heal that goes on 3 allies who have lowest health in proximity of you. This heal is larger then most class skills that are similar. Sorc of all classes though doesn't have to worry as only has 2 class heals....
- Crystal Weapon
- This skill gives a debuff of 1000 amour aganist enemies, but also if proc from destro staff it with has chance to proc Sundered by 64.1 chance. Which decreases enemy amour by 2974.
- Also a sustain buff for self with cost reduction by 15 percent
- Energy Orb
- Standard Healer skill to give allies resources, and a synergy. Take note this synergy is one of only ones that can proc on all 12 allies.
- Summon Twilight Matriarch
- Same as above
- Special Note on the destro bar, Twilight has 64 chance to proc minor vulnerability
- Blockade of Frost
- Gives a group shield to ally, and Immobilize enemies who are chilled. Take note this skill works well with frost Pulsar
- Pulsar
- It has little know special effect of giving 3 times chance to proc status effect. This turns it to 15 percent chance which is 96.15 (102.65 while blockade is down) to proc chilled which in turns procs minor maim (debuff is applied for 4 seconds reducing their damage dealt by 5% a) and minor brittle (Increases target's Crit Damage Taken by 10%).
- Also gives minor protection ( -5% Damage Taken)
- Also gives minor mangle (Reduces target's Max Health by 10% for 10 seconds.)
- ** Synergizes with Blockade of Frost to Immobilize Enemies
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