Dungeon Sorcerer Healer: The Witch - Tasear's Tree House

Former Class Rep and Community Ambassador

Friday, November 5, 2021

Dungeon Sorcerer Healer: The Witch

Dungeon Sorcerer Healer: The Witch
Last Updated: Deadlands

Never has there been a dungeon healer like this with more support skills than you can imagine. It's almost like they got three bars instead of two.

Log
~ 11/5 - basics listed

~11/7 - added sets and information, bars, updated picture, gear information, skills and information, added special notes for skills and gears, added champion point information, added new champion point picture

~ 11/8 - Slight adjustments to build for more support, added master resto and empowered ward, added more information for crystal weapon, added potion area, added poison images, adjusted rotation, added potion information, added poison information


Support and Buffs provided for Group

* Minor Brittle 
* Minor Breach (64 percent chance)
* Minor Vulnerability
* Minor Protection
* Minor  Maim 
* Major Force
* Minor Magicka steal
* 1000 reduction in enemy amour. 
* Minor Berserk 
* Minor Resolve 
* Group Shields
* Major Berserk 
* Minor Prophecy 
* Major Courage
* Minor Courage
* 307 Magicka and Stamina Recovery to allies
* 307 Weapon Damage and Spell Damage to allies
* CC on chilled Enemies
* Resources via Orbs
* Magicka Recovery by 15% to allies and self
* Off balance
* Interrupt

Note: off balance and interrupt via bash which Bosmer race has no trouble sustaining when need be.

~ Additional Effects with selected Poisons and Champion Points

The Build




Sets


Scorion's Feast

Type: DLC Dungeon - Waking Flames

Location: The Dread Cellar

Set bonus
(2 items) Adds 1096 
Maximum Magicka
(3 items) Adds 129 
Magicka Recovery
(4 items) Adds 129 
Weapon Damage and Spell Damage
(5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 307 Magicka and 
Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 307 Weapon Damage and Spell Damage.


Spell Power Cure

Type: (free) DLC Dungeon - Imperial City

Location: White Gold Tower

Set bonus
(2 items) Adds 1096 
Maximum Magicka
(3 items) Adds 1096 
Maximum Magicka
(4 items) Adds 129 
Weapon Damage and Spell Damage
(5 items) When you overheal yourself or an ally, you give the target 
Major Courage for 5 seconds which increases their Weapon Damage and Spell Damage by 430.


Magma Incarnate

Type: DLC Monster Set

Location: The Dread Cellar

Set bonus
(1 item) Adds 129 
Magicka Recovery, Adds 129 Stamina Recovery
(2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters 
Minor Courage and Minor Resolve, increasing their Weapon Damage and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.

Note: If unlucky or luck and tank is using a source of minor courage then swap to Spaulder of Ruin

Perfected Grand Rejuvenation

Type: Non DLC Arena

Location: Dragon Star Arena

Set bonus
(2 items) The initial heal of Grand Healing invigorates you and group members affected for 4 seconds, restoring 117 Magicka and Stamina every 1 second.

Why these sets? 

Scorion's Feast for dungeons provides usual sustain and damage buff for allies in one set. It's a bit tricky to use, but keep in mind you got 10 secs after the first heavy attack to make the second effect happen. Even without applying the second effect the sustain buff is good for dungeon gameplay giving allies granted sustained. This sustain is even even higher then worm or hircine if you dare. 

Now moving on to monster set, while minor courage is popular tank set for trials it's not so much for dungeon gameplay unless *lucky. It also applies amour that while applied by Combat prayer this adds to potential uptime for the set. Take note, in practice this set procs really well on healers, and moves smoothly to allies. It's a golden light on allies, similar to spell power cure purple light.

Speaking of last set, is a traditional staple for groups, spell power cure. It's about a good 5 percent damage buff on allies at least. Also combined with other sets you are giving allies nearly 1000 weapon and spell damage buff.


Bar Setups


Bar 1: Aborsb Magic Glyph - Aborb Magic Glyph has 108.2 chance to proc overcharged aka Minor Magickasteal (Restores 168 Magicka every second to you and allies who damage the target)
  • Empowered Ward
    • This is a shield that procs rants rants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 15% for 10 seconds. Which synergizes with hope infusion proc for longer minor heroism for allies (more ult)
  • Illustrious Healing
    • This is area of effect healing. You place this around major of the group of to sustain tank, while dps is moving around dungeon area. Take note, there's no reason to use other morph. This has more healing done and longer healing while no healer should ever have sustain issues. 
  • Summon Twilight Matriarch
    • This is burst heal for intense healing of two allies or ally and self . This is to be used during intense situations to get allies health back up fast. In addition can be used during tank checks, where tanks are losing a lot of health fast. 
  • Combat Prayer
    • A standard healer skill. Assuming you are behind allies this gives them damage buff of 5 percent, along with Physical Resistance and Spell Resistance by 2974 for 8 seconds. Take note, there is little reason to use other morph. It's outdated from a time when not all classes had a burst heal. 
  • Radiating Regeneration
    • This is overpowered heal that goes on 3 allies who have lowest health in proximity of you. This heal is larger then most class skills that are similar. Sorc of all classes though doesn't have to worry as only has 2 class heals....

Bar 2: shock glyph this has 128.2 chance to concussion aka minor vulnerability (Deals direct damage and applies Minor Vulnerability for 4 seconds, increasing damage taken by 5% proc )
  • Crystal Weapon
    • This skill gives a debuff of 1000 amour aganist enemies, but also if proc from destro staff it with has chance to proc Sundered by 64.1 chance. Which decreases enemy amour by 2974.
    • Also a sustain buff for self with cost reduction by 15 percent
  • Energy Orb
    • Standard Healer skill to give allies resources, and a synergy. Take note this synergy is one of only ones that can proc on all 12 allies. 
  • Summon Twilight Matriarch
    • Same as above
    • Special Note on the destro bar, Twilight has 64 chance to proc minor vulnerability 
  • Blockade of Frost
    • Gives a group shield to ally, and Immobilize enemies who are chilled. Take note this skill works well with frost Pulsar
  • Pulsar 
    • It has little know special effect of giving 3 times chance to proc status effect. This turns it to 15 percent chance which is 96.15 (102.65 while blockade is down) to proc chilled which in turns procs minor maim (debuff is applied for 4 seconds reducing their damage dealt by 5% a) and minor brittle (Increases target's Crit Damage Taken by 10%). 
    • Also gives minor protection ( -5% Damage Taken)
    • Also gives minor mangle (Reduces target's Max Health by 10% for 10 seconds.)
    • ** Synergizes with Blockade of Frost to Immobilize Enemies 
Note: Note: Can swap out Empowered Ward for Power Surge if need more healing 

Rotation


Before Combat
Radiating Regeneration, and combat prayer just before walking into trash pulls while throwing a springs on an area with most of potential enemies to be attacked

During Combat

Ward,  combat prayer, Springs, Radiating Regeneration

Swap
Blockade, Pulsar, Heavy attack, Orb, Crystal Weapon

Alternative for trash pulls

Blockade, Pulsar, Heavy attack, Orb, Crystal Weapon ( This part first because pre buffs should cover before start)

swap 

Ward,  combat prayer, Springs, Radiating Regeneration


Swap Repeat




Champion Points Are Flexible but find these 4 are important for dungeon gameplay to be slotted. Now explaining, cleansing Revival will make sure ally is purged when possible, so you don't get surprised when something can be purged and can't just out heal it. While this procs or ally just has 25 percent of less health a 11k shield will proc on them. Before this happens, at 50 percent health will have minor heroism proc for allies and self to give chance to build up ultimate to save life of allies. Now other times, while over healing you will proc sustain buff for allies. This is average 75 regain per second. Lastly while it doesn't look like it buffed with potion, nd Scorion's Feast set regain can hit 3000. Overall these champion slots best suited to protecting allies. 

Note: Take the note champion points to proc status effects for both magic and physical skills. 

Potions




While Trash Magicka Pots are just fine. These add to situations where it matters most. For extra raw healing or damage spell power pots, while extra support there's either heroism pots, one has longer duration and costs less to make while other gives resources back.  

Poisons


For Situations where group is all stamina


Mixed Group amour debuff poison on enemies 


For more raw power and slight debuff from spell on enemies.


For the very rare situations where enemies can heal themselves. Also slows them.


For the very rare situations where enemies can heal themselves. Also slows them and gallies more damage on them. 




For the very rare situations where enemies can heal themselves. Also slows them and allies more damage on them.


A weird poison that gives enemies healing debuff, amour debuff and allies more damage on them.


Best uptime for extra amour debuff on enemies from spells on a poison. 


Best uptime on a mix of both types of amour debuffs on enemies

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