Guide: Status Effects - Tasear's Tree House

Former Class Rep and Community Ambassador

Monday, November 8, 2021

Guide: Status Effects

 


To be fixed later for updated 35

Caption: This will help you understand what each skill type counts for under status effects.

Chance to apply Status effects = Base Chance*(1+% increases)
  • Weapon enchants 20%
  • Standard ability 10%
  • Area of effect abilities 5%
  • (Single Target ) Damage over time abilities 3%
  • Area of effect damage over time abilities 1%
  • Light and Heavy Attacks 0%

Status Effect Increases
60 percent chance to magical status effects
60 percent chance to Physical status effects
100 percent chance increase from destro staff
480  365 from gold charged staff
Warden only Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%
Pulsar triples the chance of it's said status effect. (Making it 15 percent chance)

Status Effects
Burning
  • The Burning status can be applied by dealing Fire Damage to a character. When you apply burning status effect on an enemy, they take fire damage over time based on your Max Magicka and Spell damage. Burning effect lasts 4 seconds and ticks every 2 seconds.
Chilled
  • The Chilled status can be applied by dealing Frost Damage to a character. Chilled enemy suffers from Minor Maim debuff for 4 seconds, reducing their damage by 5%. If you also have an ice staff equipped, this will apply Minor Brittle.
Concussed
  • The Concussed status can be applied by dealing Shock Damage to a character. Concussed enemy suffers from Minor Vulnerability debuff for 4 seconds, increasing their damage taken by 5%.
Poisoned 
  • The Poisoned status can be applied by dealing Poison Damage to a character. When you apply poisoned status effect on an enemy, they take poison damage over time based on your Max Stamina and Weapon damage. Poisoned effect lasts 6 seconds and ticks every 2 seconds.
Diseased
  • The Diseased status can be applied by dealing Disease Damage to a character. A diseased enemy suffers from Majjor Defile debuff for 4 seconds, decreasing their healing received by 16%.
Hemorrhaging 
  • The Hemorrhaging status can be applied by dealing Bleed Damage to a character. A hemorrhaging enemy suffers from Minor Mangle debuff for 4 seconds, reducing their maximum health by 10%.
Sundered
  • The Hemorrhaging status can be applied by dealing Bleed Damage to a character. A hemorrhaging enemy suffers from Minor Mangle debuff for 4 seconds, reducing their maximum health by 10%.
Overcharged
  • The Overcharged status can be applied by dealing Magic Damage to a character. An overcharged enemy suffers from Minor Magickasteal debuff for 4 seconds, which restores 168 magicka per second to players dealing damage to them.
Minor Brittle
  • Increases target's Crit Damage Taken by 10%
  • Applying Chilled status while actively holding a Frost Staff now applies Minor Brittle in addition to its other effects. Note that the Staff must be on your active bar when Chilled status is applied for this to proc


I thought to make a modern short guide for status effects. For the most part the change in charged trait means not just destro staff can proc status effects.  Any golden charged weapon with champion point status effects and a glyph will proc said status effect from glyph with 108.2 chance. 

Some examples
Base Chance*(1+% increases)
  • Twilight is a single target skills so
    • 0.10*(1+640) = 64.1 chance 
  • Pulsar is aoe skills so, but special as it triples it's innate chances of procing it's elemental status effectk
    • (0.05*3)*(1+640) = 96.15 chance
  • Blockade is aoe damage over time
    • (0.01)*(1+640) = 6.41 chance

Note: 100+60+ 365 = 525 Calculations





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