Tasear's Tree House: Necromancer

Former Class Rep and Community Ambassador

Showing posts with label Necromancer. Show all posts
Showing posts with label Necromancer. Show all posts

Tuesday, July 2, 2019

Are you having Fun with Necromancer Class?

July 02, 2019 0
Are you having Fun with Necromancer Class?

Ah remember the days when nobody believed we would ever have the class? It was a dead horse right next to dragons coming to Elder Scrolls Online. (Jokes on them) After five years, our dream came true didn't it?

At last some found themselves disappointed or more disjointed from their ideals. As a main healer.. I was disappointed... as I looked at the skills. The skills look so similar to my Sorc.... that I wondered this was Sorc healer 2.0. Then again I said that about warden too didn't I.... Still the fault was mine for telling myself I wouldn't enjoy, before I played it. Mind you this was only for healing necromancer.

I laughed and enjoyed necromancer tank I think even in my dreams. Yes this was the tanking class I had been waiting for all these years.I saw many things do with and even claimed myself going to stars aka lead board with it. The gameplay made me feel like a boss that fought bosses... I mean the ultimate did make that side after all. Still the best part was all movement, and ways to design the tank, I event thought I might need another necro tank later.

At last once I got it to 50, I tried the healer out again, and realized my head was so full of necromancer  tank and my negative thoughts, before that I almost missed out on experience. As I got more skills to heal with I found myself enjoying it more. Still if there was one thing I would change is order of the skills as you don't get to experience tether feeling to much later. After getting tethers, the game play feels different, and interesting. I get the more timing kinda of feel they declared with the class as I level it more.

Still only have way there on my healer, but I can see myself making 1 to 2 ...and maybe pushing to 3 more necromancers in future, so I think class is well done in fun department, but what do you guys think?


Are you having Fun with Necromancer Class? Take the poll here:  https://strawpoll.com/9rzcbzb1


Sunday, March 31, 2019

Necromancer Feedback

March 31, 2019 0
Necromancer Feedback
I mean it's necromancer what's their not to like if you like Anti Hero? But would like to share my thoughts on Necromancer.

Healer wise

Unimpressive, feels like warden and just taking and retouching old skills from other class without much in ways of changing on healing support can be done. Another then the rezzing skill I find the class lacks in creativity department for this role

DPS

I am often comparing many skills as better done Sorc skills in utility, but non permant pet summons with all elements fits the model of a Sorc who took on the darker arts. The fleshy atro though I hope will be balanced with storm atro in utility for group play. Still focusing on the class it seems rewarding for using the corpses in gameplay and giving the playing with corpses kind of feel. Another thing this class will be able to use moondancer set and any other dps synergy set with more effectiveness then other classes.

Tank

First you have another version of health tank playstle but different from meh offerings of the warden. I also here the sap tank method looks viable for this class as the old nightblade tank was for us.  Also a bash style tanking could come into existence and make black rose gallent charge set a lot more viable. Now end game competitive you have a tank who could uptime alkoash or lunar basition all on it's own. This bring some familiarity from the shield tank style but different using totem and ghost sacifire. Overall the tanking style is so well done, I feel like I will need to create more then one necromancer tank to enough all it has to offer.

Havus set

(2 items) Adds 1206 Max Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Max Health
(5 items) When you take damage while you are under 50% Health, summon Ursus’s spirit for 6 seconds at a random group member. You or an ally can activate a synergy on Ursus to grant you a shield that protects you and the activator from 13954 damage for 6 seconds. This effect can occur once every 12 seconds.