Tasear's Tree House: Necro

Former Class Rep and Community Ambassador

Showing posts with label Necro. Show all posts
Showing posts with label Necro. Show all posts

Sunday, March 31, 2019

Necromancer Feedback

March 31, 2019 0
Necromancer Feedback
I mean it's necromancer what's their not to like if you like Anti Hero? But would like to share my thoughts on Necromancer.

Healer wise

Unimpressive, feels like warden and just taking and retouching old skills from other class without much in ways of changing on healing support can be done. Another then the rezzing skill I find the class lacks in creativity department for this role

DPS

I am often comparing many skills as better done Sorc skills in utility, but non permant pet summons with all elements fits the model of a Sorc who took on the darker arts. The fleshy atro though I hope will be balanced with storm atro in utility for group play. Still focusing on the class it seems rewarding for using the corpses in gameplay and giving the playing with corpses kind of feel. Another thing this class will be able to use moondancer set and any other dps synergy set with more effectiveness then other classes.

Tank

First you have another version of health tank playstle but different from meh offerings of the warden. I also here the sap tank method looks viable for this class as the old nightblade tank was for us.  Also a bash style tanking could come into existence and make black rose gallent charge set a lot more viable. Now end game competitive you have a tank who could uptime alkoash or lunar basition all on it's own. This bring some familiarity from the shield tank style but different using totem and ghost sacifire. Overall the tanking style is so well done, I feel like I will need to create more then one necromancer tank to enough all it has to offer.

Havus set

(2 items) Adds 1206 Max Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Max Health
(5 items) When you take damage while you are under 50% Health, summon Ursus’s spirit for 6 seconds at a random group member. You or an ally can activate a synergy on Ursus to grant you a shield that protects you and the activator from 13954 damage for 6 seconds. This effect can occur once every 12 seconds.