Review on Changes
Worry still in air for healers, but this patch they showed recognization towards our fear of echoing vigor group effect on players. Sorcs still live in limbo for healing but seems like they are thinking out things for bigger picture before final verdict.
Really happy that mutagen issue was pointed out. Healing ward status is yolo in my mind, but I think it will be fun once numbers work out. Really looking forward to all changes to make necromancer tank more effective and fun.
Overall seems like they are really open to changes this patch and fixing blunders. I feel like testing might actually matter each week. Also communication of knowing our concerns and let us know looking how to adjust for it makes me feel less traumatized each patch notes.
Tl:DR Combat Changes
Dragonknight
Ardent Flame
Lava Whip: Reverted the cost of this ability and its morphs to 2295 from 2700, which is their intended cost. Sorry for the confusion!
Nightblade
Shadow
Summon Shade:
Shadow Image (morph): Your Shadow Image has gotten over its misguided protective nature, and will now once again allow you to teleport to it when it is on a destructible piece of terrain such as keep walls, bridges, or resource towers. It also would like to apologize for the previous frustrations in your relationship, and wants you to know that it still loves you.
Sorcerer
Storm Calling
Bolt Escape
Streak: Fixed an issue with this ability where the stun was being blocked if the damage was blocked. The damage and the stun are both now, as advertised, unblockable.
Surge
Power Surge: This ability now triggers off any Critical Strike, instead of only Critical Damage and continues to grant Major Sorcery. The tooltip also mentions its work in progress functionality, which currently is disabled. Please see the known issue section for further details.
Critical Surge: Increased the healing granted from this morph by 10%.
Necromancer
Bone Tyrant
Bone Totem: Increased the duration of this ability and its morphs by 1 second to help improve its animation of the totem crumbling, along with adding a new function. These abilities will now pulse a fear once every 2 seconds after the initial 2 second delay, rather than only once.
Weapon
Dual Wield
Hidden Blade:
This ability and the Shrouded Daggers morph no longer mark the target, and now grant their Major Brutality instantly.
Decreased the duration of Brutality to 20 seconds from 30 seconds.
Flying Blade (morph):
Improved the responsiveness of targeting for this ability’s teleport attack when attempting to use it on an enemy within a group of targets. Tab targeting a marked target will now prioritize them, even if another target enters your field of view.
Increased the duration of the Major Brutality from the teleport activation to 40 seconds from 30 seconds.
Restoration Staff
Steadfast Ward
Healing Ward:
Reduced the healing value from this ability to 33% of the shield’s remaining strength, down from 100%.
This heal can now once again Critically Strike, since the shield itself cannot crit. Thank you all for helping gather data and providing feedback between our multiple iterations!
Armor
Light Armor
Annulment
Harness Magicka: Increased the bonus modifier per piece of Light Armor worn for the Magicka return to 33% at Rank IV from 6%. Note this increase remains to be based on 5% of the ability’s cost, so each piece of Light Armor will increase the return from 5% to 6.65%.
Medium Armor
Evasion
Elude:
Reduced the duration of the Major Expedition granted from this ability by 2 seconds so it will now last between 5 to 7 seconds, rather than 7 to 9 seconds.
The Major Expedition from this ability will now better respect its proc condition on what is considered a “Direct Area of Effect attack”. Note that many item sets that are thematically AoE DoTs may still trigger this effect, due to residual error data, and will be cleaned up in a future update when we shift our focus to auditing item sets.
World
Soul Magic
Soul Trap
Soul Splitting Trap (morph):
This morph is now a “kiss-curse” option, which adds a powerful new effect at the cost of another.
This morph now hits any enemy within an 8 meter radius of the original target, rather than up to 5 additional enemies in a 5 meter radius, but the damage per tick has been reduced by 33% to have this ability function more closely to an AoE DoT.
Guild
Fighter’s Guild
Circle of Protection: Fixed an issue where this ability and its morphs were getting the 15% Stamina cost reduction built into their base cost, as well as having the passive Intimidating Presence, which covers the 15% cost reduction element. The base cost of these abilities is now 4590.
Item Sets
Reduced the amount of Weapon and Spell Damage granted from this set to 1000 from 2003.
The bonus Weapon and Spell Damage will now apply to any target-applied Damage over Time effect cast within 4 seconds of the bonus being applied, rather than being consumed on your next target-applied Damage over Time effect. This will result in less total power from the set, while being easier to engage with in a real-time combat with target swapping and movement.
Dro’Zakar’s Claws: Reduced the Weapon Damage bonus per bleed effect to 133 from 200.
Elemental Succession:
Fixed an issue where the Shock and Fire bonuses would fail to apply when you dealt the proper damage.
Increased the Spell Damage bonus granted to 550 from 500.
Reduced the cooldown to 4 seconds from 8.
Hollowfang Thirst: Reduced the Magicka return for this set to 3000 from 3470.
Maarselok: This item set now applies a Damage over Time effect for 4 seconds that begins dealing damage after 1 second of being applied, in order to help reduce the burst damage potential of this set. Note that since this is now a negative effect, it will empower itself and can no longer be blocked.
Martial Knowledge:
This set will now trigger when you Light Attack an enemy while you are below 50% Stamina, down from 75%.
The enemy now takes 8% additional damage for 5 seconds with an 8 second cooldown, rather than taking 10% additional damage for 4 seconds with a 6 second cooldown.
Necropotence: Fixed an issue where the bonus from this set was not applying its Magicka gained to Necromantic pets. Now you can properly Necro on your Necro.
Overwhelming Surge:
Reduced the radius of this set to 8 meters from 12.
Fixed an issue where you would fail to get Magicka restored if you hit a target with a Damage Shield active.
Phoenix:
Increased the damage shield granted by this set to 25000 from 20000.
Decreased the damage dealt to 8000 from 12500.
Trinimac’s Valor: This item set now has a proper telegraph to display where it is landing.
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