Update 34: PTS Force of Nature (Champion point change) - Tasear's Tree House

Former Class Rep and Community Ambassador

Monday, April 18, 2022

Update 34: PTS Force of Nature (Champion point change)

 


  • Force of Nature (New): Increases your Offensive Penetration by 900 for each status effect your target has. 1 stage, 50 points.

Overview:


I wanted to do a special posting on this status because it's gaming changing. I am not sure who wins here, but if I was a templar main...I would seriously complain. In those regards, I can't help but think nightblade is the clear winner here.

Mind you this is only a problem is small gameplay support like dungeons or battlegrounds. In trials, this will be made up with other classes easily. Also a lot of times crushing shock balances it out.



Warden


It's start here, while warden gets hemorrhaging this patch. It's hard to give away both ultimate slots especially in a trial setting. Though regards to cost it's better, then what necromancer gains with it. As such hard to say who wins there, but bar slots I will give it to necro to do this.

Obviously, Wardens have better chances at chilled. As such they don't have to use impulse nor a glyph to do fancy things with status effects. At last concussion became important this patch so glyphs with shock on wardens will be needed or just a lighting staff again. Hard to say if warden wins with it's ability to chill being more on common on tank, but not a lost for them at least in dungeon gameplay as can off balance without another skill that also Sundered and gives a chance for bleed aka hemorrhaging  damage.

Now thinking more, glyph wise on resto staff warden healer can  cause overcharge, poison, burn, or disease effect. So we will give 1 point to the tally here. If in some world you find room can also proc burning status effect with crushing shock


Warden will be best at giving hemorrhaging over other classes. While Chilled and Concussion changes are too easy to get in group along with burning. 

So 1 point.


Sorcerer

It's very nirce we get concussion on atro now. It' makes so much sense. Also the right time as this means this skill will now give 900 pen to allies via status effect. It will be always useful to use! I would go on more, but that's for elsewhere.  Now the other thing, this class has going for it is best case of sundered on a healer. Using crystal weapon is cheap, high proc chance while giving sustain to self, and group pen and class group buff. 

While not a perfect chance, sorc has good chance to proc concussion via twilight or atro for uptime. So they too can still use ice staff and bash for off balance. Not as good as warden off balance, but still unless we look at costs. It's not to bad. So can use chilled. 

Unlike Warden though we can working other chances that concussion uptime will be fine via class skills. We can then use a 2 different status effect glyphs on. Lets say for overcharged as it's also saves a bar slot with magicka steal and disease. Then if you can find the space on bar slots you can have crushing shock for burning while also making up for any lacking concussion uptime.


While duration is short Sorc will be best at giving concussion to smaller groups and sundered anytime. So 2 points. 

Necromancer


Unlike the other classes except templar, Necro suffers when it comes to using stamina skills. They have harder ways to make up the sustain issues with using stamina skills. Not impossible, but something to consider.

While not as good as Wardens, necros will have a skill that off balances while also applying hemorrhaging at equal chance. So they can easily use frost staff on healer if they want still. Though better then warden they have chances to apply shock damage elsewhere though not on a typical healer or support skill. Still we will give the point for concussion and chilled.

They have some more obvious skills to apply chilled. There's ultimate and aoe breach with synergy option (pick this one). While picking stamina flesh atro you will get diseased chance. There's some skills that apply poison while not obvious support skill. It's option for healers who want more damage in content will still helping groups.

Strangest thing necro might be best on flame staff and shock glyph to get them  burning and concussion status effect. Then add overcharged for more fun on resto staff. 

Lastly there's one skill in class kit to proc sundered, but proc is too long to be considered even with all buff you to increase chance. 


There's a lot of potential here, but some numbers need to be crunched. Overall necro will be best at giving poison, and disease. With potential for ice staff and shock glyph along with a way to off balance. Still a lot of room to adapt to group needs. I wouldn't be without a necro here.

Correction: After review Necromancer can apply overcharged with totem.

Edit: After review Hemoorrhaging, posionare what necro is best at. You will have to go out of way from typical healer gameplay to use it.

Nightblade


Hard to say is it necro or nightblade the winner here?  Overall, nightblade has easy ways to apply overcharged, sundered, and disease damage. We can make up chilled and concussion with staff and glyph. Also another glyph that's not burning or overcharged on resto. 

Notable that nightblade can off balance and sunder at same time.

We can ingore chilled and concussion issue with staff and glyphs along with way to off balance from nightblade. What they have way over others is easiest way to overcharge and sundered while Disease is on skill so we will give Nightblade 

3 points.



Dragon Knight


For obvious reasons dk has best usage of burning status effect, and one the better uses of sundered too. Would compare to warden as best, sorc, templar and nightblade equally as good here while necro being worst proc of it. 

Poison while possible will be harder to proc on then on necro for status effect. Poison has double chance to proc on necro over dk here.

So we will give dk 1 point plus a node that they have so so way to off balance that is better than templar and no way for sorc class.

Templar


There's a lot of ways to proc magicka damage, so chances are higher then ever other class to get overcharged, except nightblade. Sundered get be proced with jabs and also get another group support tool with it so not too bad.

There's just a lot of ways to proc overcharged now and sundered is is better on warden, sorc, and even nightblade in how it helps group.

I give Templar 0 points

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