Sorcerer Healer Build - Healing stupid (Markarth) - Tasear's Tree House

Former Class Rep and Community Ambassador

Sunday, November 15, 2020

Sorcerer Healer Build - Healing stupid (Markarth)

Page is a Work in Progress, as it will lack the fluff and more details will be added over time...unless zos goes crazy again and I have to redo the entire foundation. (Bring Overload bar back >.>)


Content- Dungeons

Purpose- Heal even allies who love to stand in red.


Race - Any works, but each bring something interesting to the experience that we will discuss later. 

Gear Wise

Earthgore

I will not judge those who love the color red... as such this gives them extra time to relize the red is hurting them, and they should get out. It works especially well now with it's duration and shorter cooldown. 

Hitis

It's supportive set that might give allies each sustain they need say for a roll dodge or block that one shot. (ex. Banished Cells 2 Final Boss). Other times, it can heal allies who might be standing in extra damage... like in newer dungeons.

Spell power cure

-I would like to complain that damage is still king in ESO, but my point is most fights are dps tests and so more then a traditional healer, eso embraces support and healer role together. You buff allies damage and content becomes easier.


Skill Wise

Frost staff is cool ( Pun Intended), but for now have keep with traditional lighting staff and resto staff


1) Resto

* Crystal Weapon

This is really exceptional this patch as it's unique penetration debuff unlike lets say templar who shared the debuff minor breech. Also it won't be a problem is other sorcs use it as it can stack.

* Illustrious Springs

 There's almost no reason to use other morph now. This is longer and stronger heal with the same radius. On point, this skill is imporant for getting allies in area all a heal.


* Twilight

Easy to use burst heal for those tight moments


* Combat Prayer

Standard buff for most healer in came to provide allies with heal, damage and more defensive via restiances buff.


* Radiating Regeneration (Mutagen)

This heal goes to lowest health ally in area of it's cast. As such Other morph is a good choice too. This is picked as you can't go wrong even if allies are all running around like headless chickens. This will get them support they need from a distance.


2) Destro

* Crushing Shock

Dungeons often need interrupting and this is often healers job as some tank don't know how to bash or distance from target is an issue. It also provides a chance a procing burning, maim, and concussion.


* Healing Orb

Standard skill for all healers as gives sustain and heal for all allies. (Note: Only exception to rule of healing 6 allies at a time).


* Twilight

- Same as above, but on two bars don't have to worry about ever missing that scary moment ally is a sec from death.

* Elemental Blockade

Provides off balance, 10 percent damage buf, and adds slightly to chance of concussion, status effect for 8 percent damage buf


Elemental Drain

Range debuff for restiances and tiny sustain buff. 


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