Coldharbour’s Favorite
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage, adds 129 Weapon Damage
(5 items) When you heal yourself or an ally, summon Cadwell’s noble mount, Honor, who after 2 seconds, casts a healing spell on you and your allies around him that heals for 12800 Health over 4 seconds.
When you damage an enemy, summon Cadwell’s noble mount, Honor, who after 2 seconds, explodes, damaging enemies around him for 12800 Magic Damage over 4 seconds. Honor can only be summoned once every 10 seconds.
In general, this will be fun set people. A quacky set looks to be well suited for dps/healer types in gameplay. I find myself thinking of the old style of dps/healer from nightblades that might really like to bring this set to dungeons. Though, lets not forget the application in pvp will provide user with something active to use in dps/healer role besides the usually utility sets or skills. I believe this set is well designed in giving healers a play style to enjoy that isn't just pure healing set like we seen in the past.
Call of the Undertaker
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Done
(5 items) When you deal damage with a light attack, you apply Minor Lifesteal to your enemy for 8 seconds, healing you and your allies for 600 Health every 1 second when damaging them. This effect can occur every 8 seconds.
This set is interesting could go for Tank/Healer hybrid style but with a twist that adds a bit of brawler. Tanks that aren't always blocking can also heal allies during combat. Also, it saves a skill slot and long cast time over using blood altar. This can be used to bring 3 dps in a group or to help a healer in their role in more demanding content.
Eye of Nahviintaas
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%
(4 items) Adds 1096 Maximum Magicka
(5 items) When an ally activates one of your Synergies, you and the synergy activator reduce the cost of your Magicka and Stamina Abilities by 12% for 3 seconds. 6 second cooldown
Last to talk about is very interesting competitive end game set that promotes the need for healer, but not only that it actually gives back to healer instead of the usual giving without getting sets. On the downside, this will indirectly ask for more sustain and synergies from healers. That could provide issues to Dragon Knight and Nightblade healer class, but I believe since the cost reduction is mostly directed at dps this will promote the usage of undaunted synergies like bone synergy, undaunted altar, and trapping webs in gameplay.
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